Gah - a solution with more questions. – EntropicLqd
Difference between revisions of "Legacy:StatLog"
From Unreal Wiki, The Unreal Engine Documentation Site
m |
|||
Line 1: | Line 1: | ||
− | {{classbox| | + | {{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Info (UT)|Info (UT)]] >> StatLog}} |
''StatLog'', native UnrealScript class. Provides means to write [http://www.unicode.org Unicode]-encoded text to (log-)files. Apart from writing to fixed .ini files, this class is UnrealScript's only means to write data to disk. | ''StatLog'', native UnrealScript class. Provides means to write [http://www.unicode.org Unicode]-encoded text to (log-)files. Apart from writing to fixed .ini files, this class is UnrealScript's only means to write data to disk. | ||
* StatLog's static BrowseRelativeLocalURL function is a handy way to create an in-game link to a locally saved HTML manual (of a mod, for instance). The ''start'' console command can only deal with actual network URLs. | * StatLog's static BrowseRelativeLocalURL function is a handy way to create an in-game link to a locally saved HTML manual (of a mod, for instance). The ''start'' console command can only deal with actual network URLs. | ||
− | |||
− |
Revision as of 17:38, 8 April 2002
StatLog, native UnrealScript class. Provides means to write Unicode-encoded text to (log-)files. Apart from writing to fixed .ini files, this class is UnrealScript's only means to write data to disk.
- StatLog's static BrowseRelativeLocalURL function is a handy way to create an in-game link to a locally saved HTML manual (of a mod, for instance). The start console command can only deal with actual network URLs.