Gah - a solution with more questions. – EntropicLqd

Difference between revisions of "Legacy:StatLog"

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{{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> StatLog (Package: Botpack)}}
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{{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Info (UT)|Info (UT)]] >> StatLog}}
  
 
''StatLog'', native UnrealScript class. Provides means to write [http://www.unicode.org Unicode]-encoded text to (log-)files. Apart from writing to fixed .ini files, this class is UnrealScript's only means to write data to disk.
 
''StatLog'', native UnrealScript class. Provides means to write [http://www.unicode.org Unicode]-encoded text to (log-)files. Apart from writing to fixed .ini files, this class is UnrealScript's only means to write data to disk.
  
 
* StatLog's static BrowseRelativeLocalURL function is a handy way to create an in-game link to a locally saved HTML manual (of a mod, for instance). The ''start'' console command can only deal with actual network URLs.
 
* StatLog's static BrowseRelativeLocalURL function is a handy way to create an in-game link to a locally saved HTML manual (of a mod, for instance). The ''start'' console command can only deal with actual network URLs.
 
[[Category:Legacy Class (UT)|{{PAGENAME}}]]
 

Revision as of 17:38, 8 April 2002

Actor >> Info (UT) >> StatLog

StatLog, native UnrealScript class. Provides means to write Unicode-encoded text to (log-)files. Apart from writing to fixed .ini files, this class is UnrealScript's only means to write data to disk.

  • StatLog's static BrowseRelativeLocalURL function is a handy way to create an in-game link to a locally saved HTML manual (of a mod, for instance). The start console command can only deal with actual network URLs.