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UE1:Decoration (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- ArenaCam, Barrel, Plant3, Book, Boulder, BubbleGenerator, Panel, CTFFlag, Candle2, Candle, Cannon, Car01, Car02, Car03, Carcass, Chair, Chest, Cryopod, Dice, DripGenerator, Sign1, EscapePod, Fan2, Flag1, Flag2, Flag3, InterpolatingObject, IntroBoss, IntroDude, IntroShip, Knife, Lamp1, Lamp4, Lantern2, Lantern, LightCone, MonkStatue, Moon, Plant1, Plant2, Plant4, Plant5, Plant6, Plant7, Pylon, Robot, ScaledSprite, Sconce, SeaWeed, Shieldd, SludgeBarrel, SteelBarrel, SteelBox, StudMetal, Stukka, Table, Tapestry1, Tree, TrophyDude, UT_Decoration, U, Urn, Vase, Wire, WoodenBox
- This class in other games:
- RTNP, U1, UE2Runtime, U2XMP, UT2003, UT2004, U2
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Decoration.
Properties[edit]
Property group 'Decoration'[edit]
bOnlyTriggerable[edit]
Type: bool
bPushable[edit]
Type: bool
content2[edit]
content3[edit]
contents[edit]
EffectWhenDestroyed[edit]
EndPushSound[edit]
Type: Sound
PushSound[edit]
Type: Sound
Internal variables[edit]
bBobbing[edit]
Type: bool
bPushSoundPlaying[edit]
Type: bool
bSplash[edit]
Type: bool
bWasCarried[edit]
Type: bool
numLandings[edit]
Type: int
Modifiers: const
Used by engine physics.
Default values[edit]
Property | Value |
---|---|
bStasis | True |
bStatic | True |
Mass | 0.0 |
Texture | None |
Functions[edit]
Events[edit]
BaseChange[edit]
singular event BaseChange ()
Overrides: Actor.BaseChange
Bump[edit]
event Bump (Actor Other)
Overrides: Actor.Bump
Destroyed[edit]
event Destroyed ()
Overrides: Actor.Destroyed
Landed[edit]
event Landed (Object.Vector HitNormall)
Overrides: Actor.Landed
Timer[edit]
event Timer ()
Overrides: Actor.Timer
Trigger[edit]
Overrides: Actor.Trigger
ZoneChange[edit]
singular event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange
Other instance functions[edit]
Drop[edit]
function Drop (Object.Vector newVel)
FollowHolder[edit]
simulated function FollowHolder (Actor Other)
Frag[edit]
simulated function Frag (class<Fragment> FragType, Object.Vector Momentum, float DSize, int NumFrags)
skinnedFrag[edit]
simulated function skinnedFrag (class<Fragment> FragType, Texture FragSkin, Object.Vector Momentum, float DSize, int NumFrags)