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UE1:PlayerPawn instance functions (UT)

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UT Object >> Actor >> Pawn >> PlayerPawn (instance functions)

Contents

PlayerPawn instance functions in other games:
RTNP, U1
Other member categories for this class:
exec functions, internal variables, states

Instance functions[edit]

AdjustAim[edit]

function Object.Rotator AdjustAim (float projSpeed, Object.Vector projStart, int aimerror, bool bLeadTarget, bool bWarnTarget)

Overrides: Pawn.AdjustAim


AdjustHitLocation[edit]

simulated function bool AdjustHitLocation (out Object.Vector HitLocation, Object.Vector TraceDir)

Overrides: Pawn.AdjustHitLocation


AttitudeTo[edit]

function Pawn.EAttitude AttitudeTo (Pawn Other)


CalcBehindView[edit]

function CalcBehindView (out Object.Vector CameraLocation, out Object.Rotator CameraRotation, float Dist)


ChangeAlwaysMouseLook[edit]

function ChangeAlwaysMouseLook (bool B)


ChangeAutoAim[edit]

function ChangeAutoAim (float F)


ChangeDodgeClickTime[edit]

function ChangeDodgeClickTime (float F)


ChangedWeapon[edit]

function ChangedWeapon ()

Overrides: Pawn.ChangedWeapon


ChangeName[edit]

function ChangeName (coerce string S)


ChangeSetHand[edit]

function ChangeSetHand (string S)


ChangeSnapView[edit]

function ChangeSnapView (bool B)


ChangeStairLook[edit]

function ChangeStairLook (bool B)


ChangeTeam[edit]

function ChangeTeam (int N)


CheckBob[edit]

function CheckBob (float DeltaTime, float Speed2D, Object.Vector Y)


ClientAdjustGlow[edit]

function ClientAdjustGlow (float scale, Object.Vector fog)


ClientAdjustPosition[edit]

function ClientAdjustPosition (float TimeStamp, name newState, Actor.EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase)


ClientChangeTeam[edit]

function ClientChangeTeam (int N)


ClientFlash[edit]

function ClientFlash (float scale, Object.Vector fog)


ClientInstantFlash[edit]

function ClientInstantFlash (float scale, Object.Vector fog)


ClientPlaySound[edit]

simulated function ClientPlaySound (Sound ASound, optional bool bInterrupt, optional bool bVolumeControl)


ClientReliablePlaySound[edit]

simulated function ClientReliablePlaySound (Sound ASound, optional bool bInterrupt, optional bool bVolumeControl)


ClientReplicateSkins[edit]

function ClientReplicateSkins (Texture Skin1, optional Texture Skin2, optional Texture Skin3, optional Texture Skin4)


ClientSetMusic[edit]

function ClientSetMusic (Music NewSong, byte NewSection, byte NewCdTrack, Actor.EMusicTransition NewTransition)


ClientShake[edit]

function ClientShake (Object.Vector shake)


ClientUpdatePosition[edit]

function ClientUpdatePosition ()


ClientVoiceMessage[edit]

function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)

Overrides: Pawn.ClientVoiceMessage


ClientWeaponEvent[edit]

function ClientWeaponEvent (name EventType)


CompressAccel[edit]

function int CompressAccel (int C)


damageAttitudeTo[edit]

function damageAttitudeTo (Pawn Other)

Overrides: Pawn.damageAttitudeTo


Died[edit]

function Died (Pawn Killer, name damageType, Object.Vector HitLocation)

Overrides: Pawn.Died


DoJump[edit]

function DoJump (optional float F)


EndZoom[edit]

function EndZoom ()


GetFreeMove[edit]

final function SavedMove GetFreeMove ()


GetNGSecret[edit]

function string GetNGSecret ()


Gibbed[edit]

function bool Gibbed (name damageType)

Overrides: Pawn.Gibbed


HandleWalking[edit]

function HandleWalking ()


InitPlayerReplicationInfo[edit]

function InitPlayerReplicationInfo ()

Overrides: Pawn.InitPlayerReplicationInfo


JumpOffPawn[edit]

function JumpOffPawn ()

Overrides: Pawn.JumpOffPawn


KillMessage[edit]

function string KillMessage (name damageType, Pawn Other)

Overrides: Pawn.KillMessage


MoveAutonomous[edit]

final function MoveAutonomous (float DeltaTime, bool NewbRun, bool NewbDuck, bool NewbPressedJump, Actor.EDodgeDir DodgeMove, Object.Vector newAccel, Object.Rotator DeltaRot)


PlayBeepSound[edit]

simulated function PlayBeepSound ()


PlayChatting[edit]

function PlayChatting ()


PlayDodge[edit]

function PlayDodge (Actor.EDodgeDir DodgeMove)


PlayFeignDeath[edit]

function PlayFeignDeath ()


PlayHit[edit]

function PlayHit (float Damage, Object.Vector HitLocation, name damageType, Object.Vector Momentum)

Overrides: Pawn.PlayHit


PlayRising[edit]

function PlayRising ()


PlaySwimming[edit]

function PlaySwimming ()


PlayTurning[edit]

function PlayTurning ()

Overrides: Pawn.PlayTurning


ProcessMove[edit]

function ProcessMove (float DeltaTime, Object.Vector newAccel, Actor.EDodgeDir DodgeMove, Object.Rotator DeltaRot)


ReplaceText[edit]

final function ReplaceText (out string Text, string Replace, string With)


ReplicateMove[edit]

function ReplicateMove (float DeltaTime, Object.Vector NewAccel, Actor.EDodgeDir DodgeMove, Object.Rotator DeltaRot)


ServerAddBots[edit]

function ServerAddBots (int N)


ServerChangeSkin[edit]

function ServerChangeSkin (coerce string SkinName, coerce string FaceName, byte TeamNum)


ServerFeignDeath[edit]

function ServerFeignDeath ()


ServerMove[edit]

function ServerMove (float TimeStamp, Object.Vector InAccel, Object.Vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool bFired, bool bAltFired, bool bForceFire, bool bForceAltFire, Actor.EDodgeDir DodgeMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel)


ServerNeverSwitchOnPickup[edit]

function ServerNeverSwitchOnPickup (bool B)


ServerReStartGame[edit]

function ServerReStartGame ()


ServerReStartPlayer[edit]

function ServerReStartPlayer ()


ServerSetHandedness[edit]

function ServerSetHandedness (float hand)


ServerSetSloMo[edit]

function ServerSetSloMo (float T)


ServerSetWeaponPriority[edit]

function ServerSetWeaponPriority (byte i, name WeaponName)


ServerTaunt[edit]

function ServerTaunt (name Sequence)


ServerUpdateWeapons[edit]

function ServerUpdateWeapons ()


SetFOVAngle[edit]

function SetFOVAngle (float newFOV)


SetNGSecret[edit]

function SetNGSecret (string newSecret)


SetPause[edit]

function bool SetPause (bool bPause)


ShakeView[edit]

function ShakeView (float shaketime, float RollMag, float vertmag)

Overrides: Pawn.ShakeView


SpawnCarcass[edit]

function Carcass SpawnCarcass ()

Overrides: Pawn.SpawnCarcass


SpawnGibbedCarcass[edit]

function SpawnGibbedCarcass ()

Overrides: Pawn.SpawnGibbedCarcass


StartWalk[edit]

function StartWalk ()


StartZoom[edit]

function StartZoom ()


StopZoom[edit]

function StopZoom ()


SwimAnimUpdate[edit]

function SwimAnimUpdate (bool bNotForward)


ToggleZoom[edit]

function ToggleZoom ()


Typing[edit]

function Typing (bool bTyping)


UpdateBob[edit]

function UpdateBob (float F)


UpdateRotation[edit]

function UpdateRotation (float DeltaTime, float maxPitch)


UpdateSensitivity[edit]

function UpdateSensitivity (float F)


UpdateWeaponPriorities[edit]

function UpdateWeaponPriorities ()


ViewFlash[edit]

function ViewFlash (float DeltaTime)


ViewShake[edit]

function ViewShake (float DeltaTime)