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UE1:PlayerPawn instance functions (UT)
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Object >> Actor >> Pawn >> PlayerPawn (instance functions) |
Contents
- 1 Instance functions
- 1.1 AdjustAim
- 1.2 AdjustHitLocation
- 1.3 AttitudeTo
- 1.4 CalcBehindView
- 1.5 ChangeAlwaysMouseLook
- 1.6 ChangeAutoAim
- 1.7 ChangeDodgeClickTime
- 1.8 ChangedWeapon
- 1.9 ChangeName
- 1.10 ChangeSetHand
- 1.11 ChangeSnapView
- 1.12 ChangeStairLook
- 1.13 ChangeTeam
- 1.14 CheckBob
- 1.15 ClientAdjustGlow
- 1.16 ClientAdjustPosition
- 1.17 ClientChangeTeam
- 1.18 ClientFlash
- 1.19 ClientInstantFlash
- 1.20 ClientPlaySound
- 1.21 ClientReliablePlaySound
- 1.22 ClientReplicateSkins
- 1.23 ClientSetMusic
- 1.24 ClientShake
- 1.25 ClientUpdatePosition
- 1.26 ClientVoiceMessage
- 1.27 ClientWeaponEvent
- 1.28 CompressAccel
- 1.29 damageAttitudeTo
- 1.30 Died
- 1.31 DoJump
- 1.32 EndZoom
- 1.33 GetFreeMove
- 1.34 GetNGSecret
- 1.35 Gibbed
- 1.36 HandleWalking
- 1.37 InitPlayerReplicationInfo
- 1.38 JumpOffPawn
- 1.39 KillMessage
- 1.40 MoveAutonomous
- 1.41 PlayBeepSound
- 1.42 PlayChatting
- 1.43 PlayDodge
- 1.44 PlayFeignDeath
- 1.45 PlayHit
- 1.46 PlayRising
- 1.47 PlaySwimming
- 1.48 PlayTurning
- 1.49 ProcessMove
- 1.50 ReplaceText
- 1.51 ReplicateMove
- 1.52 ServerAddBots
- 1.53 ServerChangeSkin
- 1.54 ServerFeignDeath
- 1.55 ServerMove
- 1.56 ServerNeverSwitchOnPickup
- 1.57 ServerReStartGame
- 1.58 ServerReStartPlayer
- 1.59 ServerSetHandedness
- 1.60 ServerSetSloMo
- 1.61 ServerSetWeaponPriority
- 1.62 ServerTaunt
- 1.63 ServerUpdateWeapons
- 1.64 SetFOVAngle
- 1.65 SetNGSecret
- 1.66 SetPause
- 1.67 ShakeView
- 1.68 SpawnCarcass
- 1.69 SpawnGibbedCarcass
- 1.70 StartWalk
- 1.71 StartZoom
- 1.72 StopZoom
- 1.73 SwimAnimUpdate
- 1.74 ToggleZoom
- 1.75 Typing
- 1.76 UpdateBob
- 1.77 UpdateRotation
- 1.78 UpdateSensitivity
- 1.79 UpdateWeaponPriorities
- 1.80 ViewFlash
- 1.81 ViewShake
- PlayerPawn instance functions in other games:
- RTNP, U1
- Other member categories for this class:
- exec functions, internal variables, states
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Instance functions[edit]
AdjustAim[edit]
function Object.Rotator AdjustAim (float projSpeed, Object.Vector projStart, int aimerror, bool bLeadTarget, bool bWarnTarget)
Overrides: Pawn.AdjustAim
AdjustHitLocation[edit]
Overrides: Pawn.AdjustHitLocation
AttitudeTo[edit]
function Pawn.EAttitude AttitudeTo (Pawn Other)
CalcBehindView[edit]
function CalcBehindView (out Object.Vector CameraLocation, out Object.Rotator CameraRotation, float Dist)
ChangeAlwaysMouseLook[edit]
function ChangeAlwaysMouseLook (bool B)
ChangeAutoAim[edit]
function ChangeAutoAim (float F)
ChangeDodgeClickTime[edit]
function ChangeDodgeClickTime (float F)
ChangedWeapon[edit]
function ChangedWeapon ()
Overrides: Pawn.ChangedWeapon
ChangeName[edit]
function ChangeName (coerce string S)
ChangeSetHand[edit]
function ChangeSetHand (string S)
ChangeSnapView[edit]
function ChangeSnapView (bool B)
ChangeStairLook[edit]
function ChangeStairLook (bool B)
ChangeTeam[edit]
function ChangeTeam (int N)
CheckBob[edit]
ClientAdjustGlow[edit]
function ClientAdjustGlow (float scale, Object.Vector fog)
ClientAdjustPosition[edit]
function ClientAdjustPosition (float TimeStamp, name newState, Actor.EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase)
ClientChangeTeam[edit]
function ClientChangeTeam (int N)
ClientFlash[edit]
function ClientFlash (float scale, Object.Vector fog)
ClientInstantFlash[edit]
function ClientInstantFlash (float scale, Object.Vector fog)
ClientPlaySound[edit]
simulated function ClientPlaySound (Sound ASound, optional bool bInterrupt, optional bool bVolumeControl)
ClientReliablePlaySound[edit]
simulated function ClientReliablePlaySound (Sound ASound, optional bool bInterrupt, optional bool bVolumeControl)
ClientReplicateSkins[edit]
function ClientReplicateSkins (Texture Skin1, optional Texture Skin2, optional Texture Skin3, optional Texture Skin4)
ClientSetMusic[edit]
function ClientSetMusic (Music NewSong, byte NewSection, byte NewCdTrack, Actor.EMusicTransition NewTransition)
ClientShake[edit]
function ClientShake (Object.Vector shake)
ClientUpdatePosition[edit]
function ClientUpdatePosition ()
ClientVoiceMessage[edit]
function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)
Overrides: Pawn.ClientVoiceMessage
ClientWeaponEvent[edit]
function ClientWeaponEvent (name EventType)
CompressAccel[edit]
damageAttitudeTo[edit]
function damageAttitudeTo (Pawn Other)
Overrides: Pawn.damageAttitudeTo
Died[edit]
Overrides: Pawn.Died
DoJump[edit]
function DoJump (optional float F)
EndZoom[edit]
function EndZoom ()
GetFreeMove[edit]
final function SavedMove GetFreeMove ()
GetNGSecret[edit]
function string GetNGSecret ()
Gibbed[edit]
Overrides: Pawn.Gibbed
HandleWalking[edit]
function HandleWalking ()
InitPlayerReplicationInfo[edit]
function InitPlayerReplicationInfo ()
Overrides: Pawn.InitPlayerReplicationInfo
JumpOffPawn[edit]
function JumpOffPawn ()
Overrides: Pawn.JumpOffPawn
KillMessage[edit]
Overrides: Pawn.KillMessage
MoveAutonomous[edit]
final function MoveAutonomous (float DeltaTime, bool NewbRun, bool NewbDuck, bool NewbPressedJump, Actor.EDodgeDir DodgeMove, Object.Vector newAccel, Object.Rotator DeltaRot)
PlayBeepSound[edit]
simulated function PlayBeepSound ()
PlayChatting[edit]
function PlayChatting ()
PlayDodge[edit]
function PlayDodge (Actor.EDodgeDir DodgeMove)
PlayFeignDeath[edit]
function PlayFeignDeath ()
PlayHit[edit]
Overrides: Pawn.PlayHit
PlayRising[edit]
function PlayRising ()
PlaySwimming[edit]
function PlaySwimming ()
PlayTurning[edit]
function PlayTurning ()
Overrides: Pawn.PlayTurning
ProcessMove[edit]
function ProcessMove (float DeltaTime, Object.Vector newAccel, Actor.EDodgeDir DodgeMove, Object.Rotator DeltaRot)
ReplaceText[edit]
ReplicateMove[edit]
function ReplicateMove (float DeltaTime, Object.Vector NewAccel, Actor.EDodgeDir DodgeMove, Object.Rotator DeltaRot)
ServerAddBots[edit]
function ServerAddBots (int N)
ServerChangeSkin[edit]
ServerFeignDeath[edit]
function ServerFeignDeath ()
ServerMove[edit]
function ServerMove (float TimeStamp, Object.Vector InAccel, Object.Vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool bFired, bool bAltFired, bool bForceFire, bool bForceAltFire, Actor.EDodgeDir DodgeMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel)
ServerNeverSwitchOnPickup[edit]
function ServerNeverSwitchOnPickup (bool B)
ServerReStartGame[edit]
function ServerReStartGame ()
ServerReStartPlayer[edit]
function ServerReStartPlayer ()
ServerSetHandedness[edit]
function ServerSetHandedness (float hand)
ServerSetSloMo[edit]
function ServerSetSloMo (float T)
ServerSetWeaponPriority[edit]
ServerTaunt[edit]
function ServerTaunt (name Sequence)
ServerUpdateWeapons[edit]
function ServerUpdateWeapons ()
SetFOVAngle[edit]
function SetFOVAngle (float newFOV)
SetNGSecret[edit]
function SetNGSecret (string newSecret)
SetPause[edit]
ShakeView[edit]
Overrides: Pawn.ShakeView
SpawnCarcass[edit]
function Carcass SpawnCarcass ()
Overrides: Pawn.SpawnCarcass
SpawnGibbedCarcass[edit]
function SpawnGibbedCarcass ()
Overrides: Pawn.SpawnGibbedCarcass
StartWalk[edit]
function StartWalk ()
StartZoom[edit]
function StartZoom ()
StopZoom[edit]
function StopZoom ()
SwimAnimUpdate[edit]
function SwimAnimUpdate (bool bNotForward)
ToggleZoom[edit]
function ToggleZoom ()
Typing[edit]
function Typing (bool bTyping)
UpdateBob[edit]
function UpdateBob (float F)
UpdateRotation[edit]
UpdateSensitivity[edit]
function UpdateSensitivity (float F)
UpdateWeaponPriorities[edit]
function UpdateWeaponPriorities ()
ViewFlash[edit]
function ViewFlash (float DeltaTime)
ViewShake[edit]
function ViewShake (float DeltaTime)