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UE1:TournamentPlayer instance functions (UT)

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UT Object >> Actor >> Pawn >> PlayerPawn >> TournamentPlayer (instance functions)

Instance functions[edit]

ChangeSetHand[edit]

function ChangeSetHand (string S)

Overrides: PlayerPawn.ChangeSetHand


CheckBob[edit]

function CheckBob (float DeltaTime, float Speed2D, Object.Vector Y)

Overrides: PlayerPawn.CheckBob


ClientPlaySound[edit]

simulated function ClientPlaySound (Sound ASound, optional bool bInterrupt, optional bool bVolumeControl)

Overrides: PlayerPawn.ClientPlaySound


ClientPlayTakeHit[edit]

function ClientPlayTakeHit (Object.Vector HitLoc, byte Damage, bool bServerGuessWeapon)


ClientPutDown[edit]

function ClientPutDown (Weapon Current, Weapon Next)

Overrides: Pawn.ClientPutDown


ClientReplicateSkins[edit]

function ClientReplicateSkins (Texture Skin1, optional Texture Skin2, optional Texture Skin3, optional Texture Skin4)

Overrides: PlayerPawn.ClientReplicateSkins


ClientVoiceMessage[edit]

function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)

Overrides: PlayerPawn.ClientVoiceMessage


DoJump[edit]

function DoJump (optional float F)

Overrides: PlayerPawn.DoJump


EndSpree[edit]

function EndSpree (PlayerReplicationInfo Killer, PlayerReplicationInfo Other)


FootStepping[edit]

simulated function FootStepping ()


Gasp[edit]

function Gasp ()

Overrides: Pawn.Gasp


Killed[edit]

function Killed (Pawn Killer, Pawn Other, name damageType)

Overrides: Pawn.Killed


LoadLeftHand[edit]

function LoadLeftHand ()


NeedActivate[edit]

function NeedActivate ()


PlayBeepSound[edit]

simulated function PlayBeepSound ()

Overrides: PlayerPawn.PlayBeepSound


PlayChatting[edit]

function PlayChatting ()

Overrides: PlayerPawn.PlayChatting


PlayCrawling[edit]

function PlayCrawling ()

Overrides: Pawn.PlayCrawling


PlayDeathHit[edit]

function PlayDeathHit (float Damage, Object.Vector HitLocation, name damageType, Object.Vector Momentum)

Overrides: Pawn.PlayDeathHit


PlayDodge[edit]

function PlayDodge (Actor.EDodgeDir DodgeMove)

Overrides: PlayerPawn.PlayDodge


PlayDuck[edit]

function PlayDuck ()

Overrides: Pawn.PlayDuck


PlayDyingSound[edit]

function PlayDyingSound ()


PlayFeignDeath[edit]

function PlayFeignDeath ()

Overrides: PlayerPawn.PlayFeignDeath


PlayFiring[edit]

function PlayFiring ()

Overrides: Pawn.PlayFiring


PlayFootStep[edit]

simulated function PlayFootStep ()


PlayGutHit[edit]

function PlayGutHit (float tweentime)

Overrides: Pawn.PlayGutHit


PlayHeadHit[edit]

function PlayHeadHit (float tweentime)

Overrides: Pawn.PlayHeadHit


PlayHit[edit]

function PlayHit (float Damage, Object.Vector HitLocation, name damageType, Object.Vector Momentum)

Overrides: PlayerPawn.PlayHit


PlayInAir[edit]

function PlayInAir ()

Overrides: Pawn.PlayInAir


PlayLanded[edit]

function PlayLanded (float impactVel)

Overrides: Pawn.PlayLanded


PlayLeftHit[edit]

function PlayLeftHit (float tweentime)

Overrides: Pawn.PlayLeftHit


PlayRecoil[edit]

function PlayRecoil (float Rate)

Overrides: Pawn.PlayRecoil


PlayRightHit[edit]

function PlayRightHit (float tweentime)

Overrides: Pawn.PlayRightHit


PlayRising[edit]

function PlayRising ()

Overrides: PlayerPawn.PlayRising


PlayRunning[edit]

function PlayRunning ()

Overrides: Pawn.PlayRunning


PlaySwimming[edit]

function PlaySwimming ()

Overrides: PlayerPawn.PlaySwimming


PlayTakeHitSound[edit]

function PlayTakeHitSound (int damage, name damageType, int Mult)

Overrides: Pawn.PlayTakeHitSound


PlayTurning[edit]

function PlayTurning ()

Overrides: PlayerPawn.PlayTurning


PlayWaiting[edit]

function PlayWaiting ()

Overrides: Pawn.PlayWaiting


PlayWalking[edit]

function PlayWalking ()

Overrides: Pawn.PlayWalking


PlayWeaponSwitch[edit]

function PlayWeaponSwitch (Weapon NewWeapon)

Overrides: Pawn.PlayWeaponSwitch


PlayWinMessage[edit]

function PlayWinMessage (bool bWinner)


PreCacheReferences[edit]

function PreCacheReferences ()


PreSetMovement[edit]

function PreSetMovement ()

Overrides: Pawn.PreSetMovement


RealWeapon[edit]

function RealWeapon (Weapon Real, int N)


ReplicateMove[edit]

function ReplicateMove (float DeltaTime, Object.Vector NewAccel, Actor.EDodgeDir DodgeMove, Object.Rotator DeltaRot)

Overrides: PlayerPawn.ReplicateMove


SendAltFire[edit]

function SendAltFire (Weapon W)


SendClientAltFire[edit]

function SendClientAltFire (Weapon W, int N)


SendClientFire[edit]

function SendClientFire (Weapon W, int N)


SendFire[edit]

function SendFire (Weapon W)


SendGlobalMessage[edit]

function SendGlobalMessage (PlayerReplicationInfo Recipient, name MessageType, byte MessageID, float Wait)

Overrides: Pawn.SendGlobalMessage


SendTeamMessage[edit]

function SendTeamMessage (PlayerReplicationInfo Recipient, name MessageType, byte MessageID, float Wait)

Overrides: Pawn.SendTeamMessage


ServerSetInstantRocket[edit]

function ServerSetInstantRocket (bool B)


ServerSetTaunt[edit]

function ServerSetTaunt (bool B)


ServerSetVoice[edit]

function ServerSetVoice (class<ChallengeVoicePackV)


SetAutoTaunt[edit]

function SetAutoTaunt (bool B)


SetVoice[edit]

function SetVoice (class<ChallengeVoicePackV)


TimeMessage[edit]

function TimeMessage (int Num)


TweenToRunning[edit]

function TweenToRunning (float tweentime)

Overrides: Pawn.TweenToRunning


TweenToSwimming[edit]

function TweenToSwimming (float tweentime)

Overrides: Pawn.TweenToSwimming


TweenToWaiting[edit]

function TweenToWaiting (float tweentime)

Overrides: Pawn.TweenToWaiting


TweenToWalking[edit]

function TweenToWalking (float tweentime)

Overrides: Pawn.TweenToWalking


UpdateRealWeapon[edit]

function UpdateRealWeapon (Weapon W)