My program doesn't have bugs. It just develops random features.

UE2:ActorCollisionNotifier (U2XMP)

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U2XMP Object >> Force >> ActorCollisionNotifier
Package: 
ParticleSystems
Within class: 
ParticleGenerator
Direct subclasses:
FlameDamageNotifier, ParticleDamage
This class in other games:
U2

$Author: Aleiby $ $Date: 7/16/02 3:27p $ $Revision: 2 $ Name: ActorCollisionNotifier.uc Author: Aaron R Leiby Date: 11 April 2000 Description: How to use this class:

Properties[edit]

Property group 'ActorCollisionNotifier'[edit]

bDeleteOnContact[edit]

Type: bool

Destroys the particle when it collides with something.

bIgnoreInstigator[edit]

Type: bool


Default value: True

bUseTrace[edit]

Type: bool

More accurate, but slower. Good for trying to hit small collision cylinders.

Radius[edit]

Type: float


Default value: 20.0

Default values[edit]

Property Value
Priority 7.0

Events[edit]

NotifyPenetratingActor[edit]

event NotifyPenetratingActor (Actor Other, int NumParticles, Object.Vector Origin)