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UE3:LevelStreamingVolume (UT3)

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UT3 Object >> Actor >> Brush >> Volume >> LevelStreamingVolume
Package: 
Engine
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Used to affect level streaming in the game and level visibility in the editor.

Properties[edit]

Property group 'LevelStreamingVolume'[edit]

bDisabled[edit]

Type: bool

If TRUE, this streaming volume is ignored by the streaming volume code. Used to either disable a level streaming volume without disassociating it from the level, or to toggle the control of a level's streaming between Kismet and volume streaming.

bEditorPreVisOnly[edit]

Type: bool

If TRUE, this streaming volume should only be used for editor streaming level previs.

StreamingLevels[edit]

Type: array<LevelStreaming>

Modifiers: noimport, const, editconst

Levels affected by this level streaming volume.

Usage[edit]

Type: EStreamingVolumeUsage

Determines what this volume is used for, e.g. whether to control loading, loading and visibility or just visibilty (blocking on load)

Default values[edit]

Property Value
bCollideActors False
CollisionType COLLIDE_CustomDefault

Subobjects[edit]

BrushComponent0[edit]

Class: Engine.BrushComponent

Inherits from: Volume.BrushComponent0

Property Value
BlockNonZeroExtent False
CollideActors False

Enums[edit]

EStreamingVolumeUsage[edit]

Enum for different usage cases of level streaming volumes.

SVB_Loading 
SVB_LoadingAndVisibility 
SVB_VisibilityBlockingOnLoad 
SVB_BlockingOnLoad 
SVB_LoadingNotVisible 

Instance functions[edit]

OnToggle[edit]

simulated function OnToggle (SeqAct_Toggle action)

Overrides: Volume.OnToggle

Kismet support for toggling bDisabled.