Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:UTGib_ScorpionHatch (UDK)

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UDK Object >> Actor >> UTGib >> UTGib_Vehicle >> UTGib_ScorpionHatch
Package: 
UTGameContent
This class in other games:
UT3


Default values[edit]

Property Value
CollisionComponent UTGibStaticMeshComponent'GibStaticMeshComp'
Components[1] UTGibStaticMeshComponent'GibStaticMeshComp'
GibMeshComp UTGibStaticMeshComponent'GibStaticMeshComp'

Subobjects[edit]

GibLightEnvironmentComp[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTGib_Vehicle.GibLightEnvironmentComp

No new values.

GibStaticMeshComp[edit]

Class: UTGame.UTGibStaticMeshComponent

Property Value
CachedMaxDrawDistance 8000.0
ReplacementPrimitive None
StaticMesh StaticMesh'FX_VehicleExplosions.ScorpionParts.S_FX_ScorpionCanopy'