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UE3:UTOnslaughtBlueCoreMessage (UT3)
Object >> LocalMessage >> UTLocalMessage >> UTOnslaughtBlueCoreMessage |
- Package:
- UTGameContent
- Direct subclass:
- UTOnslaughtRedCoreMessage
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'Message'[edit]
PowerCoreAttackedString[edit]
Type: string
Modifiers: localized
Default value: "Blue Core under Attack!"
PowerCoreCriticalString[edit]
Type: string
Modifiers: localized
Default value: "Blue Core is Critical!"
PowerCoreDamagedString[edit]
Type: string
Modifiers: localized
Default value: "Blue Core is Heavily Damaged!"
PowerCoreDestroyedString[edit]
Type: string
Modifiers: localized
Default value: "Blue Core Destroyed"
PowerCoreNoHealString[edit]
Type: string
Modifiers: localized
Default value: "You cannot heal your Core!"
PowerCoreSecureString[edit]
Type: string
Modifiers: localized
Default value: "Blue Core is Secure."
PowerCoreVulnerableString[edit]
Type: string
Modifiers: localized
Default value: "Blue Core Vulnerable!"
Internal variables[edit]
ErrorSound[edit]
Type: SoundCue
Default value: SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue'
MessageAnnouncements[edit]
Type: SoundNodeWave
Array size: 7
Default value, index 0: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueCoreIsUnderAttack'
Default value, index 1: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueCoreDestroyed'
Default value, index 2: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueCoreIsCritical'
Default value, index 3: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueCoreIsVulnerable'
Default value, index 4: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueCoreIsHeavilyDamaged'
Default value, index 6: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueCoreIsSecure'
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bIsUnique | True | ||||||||||
DrawColor |
|
||||||||||
FontSize | 1 | ||||||||||
Lifetime | 5.0 | ||||||||||
MessageArea | 6 |
Static functions[edit]
AddAnnouncement[edit]
Overrides: UTLocalMessage.AddAnnouncement
kill all queued messages and play immediately if end of round message
AnnouncementLevel[edit]
Overrides: UTLocalMessage.AnnouncementLevel
AnnouncementSound[edit]
Overrides: UTLocalMessage.AnnouncementSound
ClientReceive[edit]
Overrides: LocalMessage.ClientReceive
GetFontSize[edit]
Overrides: LocalMessage.GetFontSize
GetPos[edit]
Overrides: UTLocalMessage.GetPos
GetString[edit]
Overrides: LocalMessage.GetString
IsConsoleMessage[edit]
Overrides: LocalMessage.IsConsoleMessage
IsKeyObjectiveMessage[edit]
Overrides: LocalMessage.IsKeyObjectiveMessage
KilledByVictoryMessage[edit]
Overrides: UTLocalMessage.KilledByVictoryMessage