My program doesn't have bugs. It just develops random features.

User:16mentaltempest

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The Modest Mapper: Tips I've Learned Over Time

I call myself the modest mapper because I am a slow learner of the Unreal Editor but I build off other's knowledge and experience based on the feedback, both positive and negative, they give. Some people have noticed my improvement, but as of now I am relatively unknown. Hopefully with my consistent and steady use of the Editor I'll improve my skills and make that one map that rocks.

DM-GTarena][

I originally submitted this map under my old name Ju.L.Mo. It is a stadium with two levels of seating, a stage, and a small backstage area. Most of the texturing was done with UTtech1 and ShaneChurch. The Good:

  • Bots worked well
  • Remembered to add music and screenshot
  • BSP was clean
  • Texturing was more consistent
  • Lighting was varied slightly

The Bad:

  • Relatively simple map
  • Not much sense of realism or setting
  • Layout forced bots to the bottom level

What I Learned:

  • Use semi-solids to avoid BSP problems
  • Avoid all white lighting
  • Add little details to create more realism

AS-RadarRider (In Progress)

I have just started working on this map. The objective is to destroy a radar dish and the surrounding facility, which is located inside a volcano.

CTF-Hauter (In Progress)

In conjunction with the assault map, I have began working on this symmetrical capture the flag map. So far I have been using Playership texturing and as of 5/9/08 the basic geometry is almost done.