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Difference between revisions of "GUID"

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'''Globally unique identifier''' ('''GUID''') is a unique reference number used as an identifier in computer software. In Unreal Engine, it may refer to:
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'''Globally unique identifier''' ([[wp:GUID|GUID]]) is a unique reference number used as an identifier in computer software. In Unreal Engine, it may refer to:
*  <code>struct GUID</code> - built-in struct type. [[UE1:Object structs (UT)#Guid | UE1]], [[UE2:Object structs (UT2004)#Guid | UE2]], [[UE3:Object structs (UT3)#Guid | UE3]].
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*  <code>struct GUID</code> - built-in struct type in [[UE1:Object structs (UT)#Guid | UE1]], [[UE2:Object structs (UT2004)#Guid | UE2]], and [[UE3:Object structs (UT3)#Guid | UE3]].
* '''Package GUID'''. Every package in engine has GUID, which is used in network games to ensure that clients have the same package version as the server does. [[Conforming]] process can make different package versions network-compatible, but has its own nuances. More information is available on UDN [http://web.archive.org/web/20110609120700/http://udn.epicgames.com/Three/PackagesAndNetworking.html]<!-- at the moment UDN article abruptly ends on "Connection to server" section, older version in the web archive does not -->.
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* '''Package GUID'''. Every package in engine has a GUID, which is used in network games to ensure that clients have the same package version as the server does. [[Conforming]] process can make different package versions network-compatible, but has its own nuances. More information is available on UDN [http://web.archive.org/web/20110609120700/http://udn.epicgames.com/Three/PackagesAndNetworking.html]<!-- at the moment UDN article abruptly ends on "Connection to server" section, older version in the web archive does not -->.
* <code>Guid(A, B, C, D)</code> [[Classes#Modifiers | class modifier]]. It was intended to be used with COM, but wasn't actually implemented.
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* <code>Guid(A, B, C, D)</code> [[Classes#Modifiers | class modifier]]. It was intended to be used with [[wp:COM|COM]], but wasn't actually implemented.

Latest revision as of 22:39, 21 August 2012

Globally unique identifier (GUID) is a unique reference number used as an identifier in computer software. In Unreal Engine, it may refer to:

  • struct GUID - built-in struct type in UE1, UE2, and UE3.
  • Package GUID. Every package in engine has a GUID, which is used in network games to ensure that clients have the same package version as the server does. Conforming process can make different package versions network-compatible, but has its own nuances. More information is available on UDN [1].
  • Guid(A, B, C, D) class modifier. It was intended to be used with COM, but wasn't actually implemented.