I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
Difference between revisions of "GUID"
From Unreal Wiki, The Unreal Engine Documentation Site
(I believe (partial) copy-paste from wikipedia is not forbidden) |
m (linked to Wikipedia) |
||
Line 1: | Line 1: | ||
{{disambig}} | {{disambig}} | ||
− | '''Globally unique identifier''' ( | + | '''Globally unique identifier''' ([[wp:GUID|GUID]]) is a unique reference number used as an identifier in computer software. In Unreal Engine, it may refer to: |
− | * <code>struct GUID</code> - built-in struct type | + | * <code>struct GUID</code> - built-in struct type in [[UE1:Object structs (UT)#Guid | UE1]], [[UE2:Object structs (UT2004)#Guid | UE2]], and [[UE3:Object structs (UT3)#Guid | UE3]]. |
− | * '''Package GUID'''. Every package in engine has GUID, which is used in network games to ensure that clients have the same package version as the server does. [[Conforming]] process can make different package versions network-compatible, but has its own nuances. More information is available on UDN [http://web.archive.org/web/20110609120700/http://udn.epicgames.com/Three/PackagesAndNetworking.html]<!-- at the moment UDN article abruptly ends on "Connection to server" section, older version in the web archive does not -->. | + | * '''Package GUID'''. Every package in engine has a GUID, which is used in network games to ensure that clients have the same package version as the server does. [[Conforming]] process can make different package versions network-compatible, but has its own nuances. More information is available on UDN [http://web.archive.org/web/20110609120700/http://udn.epicgames.com/Three/PackagesAndNetworking.html]<!-- at the moment UDN article abruptly ends on "Connection to server" section, older version in the web archive does not -->. |
− | * <code>Guid(A, B, C, D)</code> [[Classes#Modifiers | class modifier]]. It was intended to be used with COM, but wasn't actually implemented. | + | * <code>Guid(A, B, C, D)</code> [[Classes#Modifiers | class modifier]]. It was intended to be used with [[wp:COM|COM]], but wasn't actually implemented. |
Latest revision as of 22:39, 21 August 2012
This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article. |
Globally unique identifier (GUID) is a unique reference number used as an identifier in computer software. In Unreal Engine, it may refer to:
struct GUID
- built-in struct type in UE1, UE2, and UE3.- Package GUID. Every package in engine has a GUID, which is used in network games to ensure that clients have the same package version as the server does. Conforming process can make different package versions network-compatible, but has its own nuances. More information is available on UDN [1].
Guid(A, B, C, D)
class modifier. It was intended to be used with COM, but wasn't actually implemented.