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Legacy:ONSManualGunPawn
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Contents |
Summary
This is the class we loving think of as the Onslaught Energy Turret.
Functions
- simulated function ActivateOverlay( bool bActive )
ART
- exec OBJ LOAD FILE=..\Animations\ONSWeapons-A.ukx
Default Properties
defaultproperties
{
GunClass=Onslaught.ONSManualGun
CameraBone="TurretCockpit"
bDesiredBehindView=True
DrivePos= (X=-50.000000,Z=48.000000)
EntryRadius=175.000000
FPCamPos= (X=-27.000000,Z=26.000000)
TPCamDistance=450.000000
TPCamLookat= (X=-200.000000,Z=220.000000)
DriverDamageMult=0.000000
HUDOverlayClass=Onslaught.ONSManualGunOverlay
HUDOverlayOffset= (X=60.000000,Z=-25.000000)
HUDOverlayFOV=45.000000
HealthMax=450.000000
Health=450
StaticMesh=ONSDeadVehicles-SM.MANUALbaseGunDEAD
Mesh=SkeletalMesh'ONSWeapons-A.NewManualGun'
bPathColliding=True
}
