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Difference between revisions of "Legacy:QueenDest"

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{{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> QueenDest}}
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{{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> QueenDest (Package: UnrealI)}}
  
These are only useful in a level that contains one or more of Unreal 1's [[Legacy:Queen|Queens]].  They have no actual code to distinguish themselves from [[Legacy:PathNode|PathNodes]], but the AI for Unreal's Queen is set up to look for these points.  They are used to mark places that a Queen has the option to teleport to.  A mapper just needs to find a bunch of logical places to put these in his map, because the Queen's AI is sophisticated enough to choose the best point or points to teleport to.
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These are only useful in a level that contains one or more of [[Legacy:Unreal 1|Unreal 1]]'s [[Legacy:Queen|Queen]]s.  They have no actual code to distinguish themselves from [[Legacy:PathNode|PathNode]]s, but the AI for Unreal's Queen is set up to look for these points.  They are used to mark places that a Queen has the option to teleport to.  A mapper just needs to find a bunch of logical places to put these in his map, because the Queen's AI is sophisticated enough to choose the best point or points to teleport to.
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[[Category:Legacy Class (UT)|{{PAGENAME}}]]

Revision as of 04:06, 27 May 2003

UT :: Actor (UT) >> NavigationPoint (UT) >> QueenDest (Package: UnrealI)

These are only useful in a level that contains one or more of Unreal 1's Queens. They have no actual code to distinguish themselves from PathNodes, but the AI for Unreal's Queen is set up to look for these points. They are used to mark places that a Queen has the option to teleport to. A mapper just needs to find a bunch of logical places to put these in his map, because the Queen's AI is sophisticated enough to choose the best point or points to teleport to.