I love the smell of UnrealEd crashing in the morning. – tarquin

Legacy:Rising Water/Comments

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< Legacy:Rising Water
Revision as of 16:10, 3 June 2002 by Tarquin (Talk | contribs) (thoughts on the script)

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A few comments on the script:

= extensibility[edit]

Is it possible to read ALL default properties from a particular class? If so, this script could have variables

var() class<ZoneInfo> InitialClass TriggerClass < SEMI >

and the mapper could specify which two zones the thing toggles between.

States[edit]

Would the script be clearer if it used two states, each with an implementation of Trigger() ? ie state InitialClass and State TriggerClass?