Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

Legacy:SafeFire

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Hello, welcome to the person Unreal Wiki page of SafeFire, enjoy your stay

About Me[edit]

My real name is Carl-Johan, I am a student at HTX (Higher Technical Exam), roughly equivalent to american Highschool.

I am at the time of writing 16, I live in Copenhagen, Denmark and have been all my life.

But never mind that, on to the unreal oriented stuff.

I have been doing levels for the unreal engine since late 2002, and I never really stopped. It has become sort of an addiction to me.

I did little to no real work with the unreal 1 engine, since I was fairly young back then.

But when ut2003 came out, I saw a new inspiring possibilities before my then young eyes.

It was then that I for the first time actually ended up creating something even remotely playable. One room, taller than wide, with an ion satellite hanging at the top. I even took the time to decorate it with some Egyptian meshes, but I never got any further. But back then, that was amazing for me, I was 13 of age then, and I saw that one room as a whole battleground.

Since then I have been steadily learning all the tricks and trades of the engine and, most prominently for my part, the editor.

It is only within the last year that I have "come out of the closet" and actually released something decent, not that my past "non-noobish" work wasn't, but I can be a little shy on the topic of showing off my work.

But now I feel that I am skilled and wise enough to set up a page here and start giving back some of what this place has given my over the years.

ps. I also have a snick passion for writing, which has helped greatly over the years.

Unreal[edit]

Below here are all (or as many as I have gotten around to submitting) of the things that I am working on or have made that somehow can be classified as Unreal work.

These include but are not limited to levels.

Levels[edit]

Here are the levels that I have done or am working on. I mostly do Assault and Deathmatch levels since thats the two gametypes I can identify myself with the best.

Assault[edit]

AS-SF-Borderworlds

img266.imageshack.us/img266/9687/assfborderworlds1xo7.png

img260.imageshack.us/img260/6784/assfborderworlds2tb0.png

img413.imageshack.us/img413/5762/assfborderworlds3or3.png

(will resize and link the images properly shortly)

This level is my answer to the ever increasing quantity of poor ugly overrated racemaps in existence, and also proof that racemaps can be decent and pretty.

The level itself is set on a wormhole research station in between two planets on collision course, the over the course of the level the attacking team (poor scientists) must activate a gigantic particle accelerator and slingshot themselves off the station and into the only means of escaping the mess, a wormhole. The defending team plays the role of a religious mercenary team believing that the destruction of the two planets and the station is the will of god, and the nobody should be allowed escape from the judgment day that it brings.

Non-Unreal[edit]

Everything that might be of interest to the visitors of this site, but isn't directly unreal oriented, goes in here.

Discussion/comments[edit]

SafeFire: Please leave all comments or discussion concerning this page here :)

Ambershee: Sounds like a curious plot for an Assault Map =)

SafeFire: Right you are, mostly it was just something I came up with as an excuse to do an odd skybox :p. Anyhow I'll be listing my others levels here soon too, was on my way out the door when I made the last edit.