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Legacy:Texture (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
The base class of all texture-like resources, including simple images, cubemaps, movies and render targets.
This class roughly corresponds to the RenderedMaterial or BitmapMaterial classes in UT200x or to the Bitmap class in UT.
Enums[edit]
See Legacy:Texture (UT3)/Enums.
Properties[edit]
Only editor-visible properties are listed here, because the hidden properties are only for internal use.
Texture group[edit]
- bool SRGB
- float UnpackMin[4]
- float UnpackMax[4]
- bool CompressionNoAlpha
- bool CompressionFullDynamicRange
- bool DeferCompression
- bool NeverStream
- Allows artists to specify that a texture should never have its miplevels dropped which is useful for e.g. HUD and menu textures.
- bool bDitherMipMapAlpha
- When TRUE, mip-maps are dithered for smooth transitions.
- bool bPreserveBorderR
- bool bPreserveBorderG
- bool bPreserveBorderB
- bool bPreserveBorderA
- If TRUE, the color border pixels are preseved by mipmap generation. One flag per color channel.
- TextureCompressionSettings CompressionSettings
- TextureFilter Filter
- The texture filtering mode to use when sampling this texture.
- TextureGroup LODGroup
- Texture group this texture belongs to for LOD bias.
- int LODBias
- A bias to the index of the top mip level to use.
- string SourceFilePath (editconst)
- Path to the resource used to construct this texture
- string SourceFileTimestamp (editconst)
- Date/Time-stamp of the file from the last import
Known Subclasses[edit]
- Texture2D
- ShadowMapTexture2D
- TerrainWeightMapTexture
- TextureFlipBook
- Texture2DComposite
- TextureCube
- TextureMovie
- TextureRenderTarget