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Legacy:UnGnuG.H
From Unreal Wiki, The Unreal Engine Documentation Site
See Native Coding On Linux for information on how to use this headerfile.
/*=============================================================================
UnGnuG.h: Unreal definitions for Gnu G++. Unfinished. Unsupported.
Copyright 1997-1999 Epic Games, Inc. All Rights Reserved.
=============================================================================*/
/*----------------------------------------------------------------------------
Platform compiler definitions.
----------------------------------------------------------------------------*/
#ifdef __LINUX_X86__
#define __UNIX__ 1
#define __LINUX__ 1
#define __INTEL__ 1
#define __INTEL_BYTE_ORDER__ 1
#undef ASM
#undef ASM3DNOW
#undef ASMKNI
#define ASMLINUX 1
#else
#error Unsupported platform.
#endif
// Stack control.
#include <sys/wait.h>
#include <signal.h>
#include <setjmp.h>
class __Context
{
public:
__Context() { Last = Env; }
~__Context() { Env = Last; }
static void StaticInit();
static jmp_buf Env;
protected:
static void HandleSignal( int Sig );
static struct sigaction Act_SIGHUP;
static struct sigaction Act_SIGQUIT;
static struct sigaction Act_SIGILL;
static struct sigaction Act_SIGTRAP;
static struct sigaction Act_SIGIOT;
static struct sigaction Act_SIGBUS;
static struct sigaction Act_SIGFPE;
static struct sigaction Act_SIGSEGV;
static struct sigaction Act_SIGTERM;
jmp_buf Last;
};
/*----------------------------------------------------------------------------
Platform specifics types and defines.
----------------------------------------------------------------------------*/
// Undo any Windows defines.
#undef BYTE
#undef WORD
#undef DWORD
#undef INT
#undef FLOAT
#undef MAXBYTE
#undef MAXWORD
#undef MAXDWORD
#undef MAXINT
#undef VOID
#undef CDECL
// Make sure HANDLE is defined.
#define HANDLE DWORD
#define HINSTANCE DWORD
// Sizes.
enum {DEFAULT_ALIGNMENT = 8 }; // Default boundary to align memory allocations on.
enum {CACHE_LINE_SIZE = 32}; // Cache line size.
#define GCC_PACK(n) __attribute__((packed,aligned(n)))
// Optimization macros
#define DISABLE_OPTIMIZATION
#define ENABLE_OPTIMIZATION
// Function type macros.
#define DLL_IMPORT
#define DLL_EXPORT extern "C"
#define DLL_EXPORT_CLASS
#define VARARGS
#define CDECL
#define STDCALL
#define FORCEINLINE /* Force code to be inline */
#define ZEROARRAY 0 /* Zero-length arrays in structs */
#define __cdecl
// Variable arguments.
#define GET_VARARGS(msg,len,fmt) \
{ \
va_list ArgPtr; \
va_start( ArgPtr, fmt ); \
vsprintf( msg, fmt, ArgPtr ); \
va_end( ArgPtr ); \
}
#define GET_VARARGS_RESULT(msg,len,fmt,result) \
{ \
va_list ArgPtr; \
va_start( ArgPtr, fmt ); \
result = vsprintf( msg, fmt, ArgPtr ); \
va_end( ArgPtr ); \
}
// Compiler name.
#define COMPILER "Compiled with GNU g++ ("__VERSION__")"
// Unsigned base types.
typedef unsigned char BYTE; // 8-bit unsigned.
typedef unsigned short _WORD; // 16-bit unsigned.
typedef unsigned int DWORD; // 32-bit unsigned.
typedef unsigned long long QWORD; // 64-bit unsigned.
// Signed base types.
typedef signed char SBYTE; // 8-bit signed.
typedef signed short SWORD; // 16-bit signed.
typedef signed int INT; // 32-bit signed.
typedef signed long long SQWORD; // 64-bit signed.
// Character types.
typedef char ANSICHAR; // An ANSI character.
typedef unsigned short UNICHAR; // A unicode character.
typedef unsigned char ANSICHARU; // An ANSI character.
typedef unsigned short UNICHARU; // A unicode character.
// Other base types.
typedef signed int UBOOL; // Boolean 0 (false) or 1 (true).
typedef float FLOAT; // 32-bit IEEE floating point.
typedef double DOUBLE; // 64-bit IEEE double.
typedef unsigned int SIZE_T; // Corresponds to C SIZE_T.
// Bitfield type.
typedef unsigned int BITFIELD; // For bitfields.
typedef unsigned int size_t;
// Make sure characters are unsigned.
#ifdef __CHAR_UNSIGNED__
#error "Bad compiler option: Characters must be signed"
#endif
// Strings.
#if __UNIX__
#define LINE_TERMINATOR TEXT("\n")
#define PATH_SEPARATOR TEXT("/")
#define DLLEXT TEXT(".so")
#else
#define LINE_TERMINATOR TEXT("\r\n")
#define PATH_SEPARATOR TEXT("\\")
#define DLLEXT TEXT(".dll")
#endif
// NULL.
#undef NULL
#define NULL 0
// Package implementation.
#define IMPLEMENT_PACKAGE_PLATFORM(pkgname) \
extern "C" {HINSTANCE hInstance;} \
BYTE GLoaded##pkgname;
// Platform support options.
#define PLATFORM_NEEDS_ARRAY_NEW 1
#define FORCE_ANSI_LOG 0
// OS unicode function calling.
#define TCHAR_CALL_OS(funcW,funcA) (funcA)
#define TCHAR_TO_ANSI(str) str
#define ANSI_TO_TCHAR(str) str
// !! Fixme: This is a workaround.
#define GCC_OPT_INLINE
// Memory
#define appAlloca(size) alloca((size+7)&~7)
extern CORE_API UBOOL GTimestamp;
CORE_API extern FLOAT GSecondsPerCycle;
//
// Round a floating point number to an integer.
// Note that (int+.5) is rounded to (int+1).
//
#define DEFINED_appRound 1
inline INT appRound( FLOAT F )
{
return (INT)(F);
}
//
// Converts to integer equal to or less than.
//
#define DEFINED_appFloor 1
inline INT appFloor( FLOAT F )
{
static FLOAT Half=0.5;
return (INT)(F - Half);
}
//
// CPU cycles, related to GSecondsPerCycle.
//
#define DEFINED_appCycles 1
inline DWORD appCycles()
{
if( GTimestamp )
{
DWORD r;
asm("rdtsc" : "=a" (r) : "d" (r));
return r;
}
}
//
// Memory copy.
//
#define DEFINED_appMemcpy 1
inline void appMemcpy( void* Dest, const void* Src, INT Count )
{
asm volatile("
pushl %%ebx;
pushl %%ecx;
pushl %%esi;
pushl %%edi;
mov %%ecx, %%ebx;
shr $2, %%ecx;
and $3, %%ebx;
rep;
movsl;
mov %%ebx, %%ecx;
rep;
movsb;
popl %%edi;
popl %%esi;
popl %%ecx;
popl %%ebx;
"
:
: "S" (Src),
"D" (Dest),
"c" (Count)
);
}
//
// Memory zero.
//
#define DEFINED_appMemzero 1
inline void appMemzero( void* Dest, INT Count )
{
memset( Dest, 0, Count );
}
/*----------------------------------------------------------------------------
Globals.
----------------------------------------------------------------------------*/
// System identification.
extern "C"
{
extern HINSTANCE hInstance;
extern CORE_API UBOOL GIsMMX;
extern CORE_API UBOOL GIsPentiumPro;
extern CORE_API UBOOL GIsKatmai;
extern CORE_API UBOOL GIsK6;
extern CORE_API UBOOL GIs3DNow;
extern CORE_API UBOOL GTimestamp;
}
// Module name
extern ANSICHAR GModule[32];
/*----------------------------------------------------------------------------
The End.
----------------------------------------------------------------------------*/
El Muerte TDS: Intresting header, but why here ?
Mr.Mitchell: It is related to Native Coding On Linux, as far as I understand you need it to compile UT native mods on Linux
