Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Difference between revisions of "Replication overview"

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:''"Replication" redirects here. For a description of the replication block in UnrealScript source code see [[replication block]].
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In [[Unreal Engine]] games '''replication''' is the concept of passing data between the server and clients in network games. Closely related is '''simulation''', which is the concept of "guessing" server behavior on network clients using only the information already available to the client.
 
In [[Unreal Engine]] games '''replication''' is the concept of passing data between the server and clients in network games. Closely related is '''simulation''', which is the concept of "guessing" server behavior on network clients using only the information already available to the client.

Revision as of 05:46, 10 December 2009

"Replication" redirects here. For a description of the replication block in UnrealScript source code see replication block.

In Unreal Engine games replication is the concept of passing data between the server and clients in network games. Closely related is simulation, which is the concept of "guessing" server behavior on network clients using only the information already available to the client.

Despite consisting of a relatively small set of rules, applying replication concepts usually scares programmers new to UnrealScript and makes even UnrealScript veterans scratch their head once in a while. This collection of reference articles and tutorials attempts to make your journey into the land of replication as easy as possible.

Basics

Replication concepts

Replication examples