Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

Difference between revisions of "Replication overview"

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* [http://web.archive.org/web/20060810102113/http://unreal.jall.org/tutorials/guidedripper.html A Guided Ripper with a Targeting Laser] by Mongo (via the Wayback Machine) - [[UT]]-based tutorial describing replication pitfalls when creating a new weapon
 
* [http://web.archive.org/web/20060810102113/http://unreal.jall.org/tutorials/guidedripper.html A Guided Ripper with a Targeting Laser] by Mongo (via the Wayback Machine) - [[UT]]-based tutorial describing replication pitfalls when creating a new weapon
  
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Revision as of 19:47, 2 July 2010

"Replication" redirects here. For a description of the replication block in UnrealScript source code see replication block.

In Unreal Engine games replication is the concept of passing data between the server and clients in network games. Closely related is simulation, which is the concept of "guessing" server behavior on network clients using only the information already available to the client.

Despite consisting of a relatively small set of rules, applying replication concepts usually scares programmers new to UnrealScript and makes even UnrealScript veterans scratch their head once in a while. This collection of reference articles and tutorials attempts to make your journey into the land of replication as easy as possible.

Basics

Replication concepts

Replication examples