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  • ...[[Legacy:Static Mesh|static mesh]]es to a [[Legacy:Terrain|terrain]]. Each decoration layer causes multiple copies of a particlar mesh to appear over the terrain The Terrain Painting Tool is a bit buggy when it comes to editing a decoration layer's alpha map. So here's a method to get around it:
    12 KB (2,039 words) - 05:07, 6 July 2005

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  • The lawn effect is exactly what [[Legacy:Terrain Decoration Layer|Terrain Decoration Layer]]s do in the engine's [[Legacy:Terrain|terrain]] system; in the stric
    6 KB (980 words) - 18:06, 18 March 2006
  • ===Painting Decoration Layers=== ...sk or unmask the alpha map for a [[Legacy:Terrain Decoration Layer|terrain decoration layer]]. See the page on this for more information on the specifics. The ge
    3 KB (490 words) - 17:37, 30 November 2005
  • * [[Legacy:Terrain Decoration Layer|Terrain Decoration Layer]]s - For laying down static meshes (such as grass) across the terrain
    19 KB (2,710 words) - 06:06, 29 November 2012
  • * [[Legacy:Terrain Decoration Layer|Terrain Decoration Layer]] – adding and editing deco layers (in progress!)
    4 KB (724 words) - 14:00, 22 April 2009
  • ...t what the tools will act on – the heightmap, the texture layers, or decoration layers. Create and edit [[Legacy:Terrain Decoration Layer|Terrain Decoration layer]]s.
    16 KB (2,704 words) - 18:54, 5 February 2009
  • ...rationLayer]]> DecoLayers : see [[Legacy:Terrain Decoration Layer|Terrain Decoration Layer]]
    5 KB (786 words) - 14:30, 16 December 2005
  • * [[Legacy:Terrain Decoration Layer|Terrain Decoration Layer]] – adding and editing deco layers (in progress!)
    18 KB (3,216 words) - 01:51, 7 April 2006