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Create the page ""DamageType (UT)"" on this wiki! See also the search results found.
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- {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> DamageType (Package: Engine)}} In UT DamageType and its subclasses were intended to hold information about diffe1 KB (171 words) - 11:14, 13 May 2003
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902 B (104 words) - 10:11, 17 May 2008
Page text matches
- {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> Actor (Package: Engine)}} ...|bot]]s, [[Legacy:Light (UT)|light]]s and [[Legacy:Triggers (UT)|Triggers (UT)]]. This is an important class because it's the base class for all in-game3 KB (465 words) - 01:50, 7 April 2006
- ...uty and glory. The Actor class inherits from [[Legacy:Object (UT)|Object (UT)]]. There are a whole host of non actor classes that might get added in he ...e, for example: Effects are expanded on the [[Legacy:Effects (UT)|Effects (UT)]] class page anyway; with Decoration it's worth marking as you have that t19 KB (1,790 words) - 00:29, 28 May 2007
- See [[Legacy:DamageType (UT)|DamageType (UT)]] for the UT version of this class.8 KB (1,029 words) - 06:40, 13 June 2006
- ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> FlockPawn}} * Bloblets are immune against [[Legacy:DamageType (UT)|DamageType]] ''corroded''.2 KB (325 words) - 23:28, 10 November 2016
- {{UE1:DamageType (UT)}}23 B (3 words) - 10:12, 17 May 2008
- {{UE1:DamageType (UT)}}23 B (3 words) - 10:12, 17 May 2008