I don't need to test my programs. I have an error-correcting modem.

UE1:DamageType (U1)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
U1 Object >> Actor >> DamageType

Contents

Package: 
Engine
Direct subclass:
UnrealDamageType
This class in other games:
RTNP, U2, U2XMP, UDK, UE2Runtime, UT, UT2003, UT2004, UT3

DamageType, the base class of all damagetypes. this and its subclasses are never spawned, just used as information holders

[edit] Properties

[edit] Property group 'DamageType'

[edit] AltName

Type: string

Modifiers: localized

Alternative description.

Default value: "killed"

[edit] DamageEffect

Type: class<Effects>

Special effect.

[edit] Name

Type: string

Modifiers: localized

Description of damage.

[edit] ViewFlash

Type: float

View flash to play.

[edit] ViewFog

Type: Object.Vector

View fog to play.

[edit] Static functions

[edit] DeathMessage

static function string DeathMessage ()


Personal tools