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UE2:DamageType (U2)
Contents
- 1 Properties
- 1.1 Property group 'DamageType'
- 1.1.1 ArmorHealthRatio
- 1.1.2 bAlwaysGibs
- 1.1.3 bArmorStops
- 1.1.4 bCausesBlood
- 1.1.5 bFastInstantHit
- 1.1.6 bInstantHit
- 1.1.7 bKUseOwnDeathVel
- 1.1.8 bNoSpecificLocation
- 1.1.9 bSkeletize
- 1.1.10 DamageDesc
- 1.1.11 DamageEffect
- 1.1.12 DamageKick
- 1.1.13 DamageThreshold
- 1.1.14 DamageWeaponName
- 1.1.15 DeathString
- 1.1.16 FemaleSuicide
- 1.1.17 FlashFog
- 1.1.18 FlashScale
- 1.1.19 GibModifier
- 1.1.20 LowDetailEffect
- 1.1.21 LowGoreDamageEffect
- 1.1.22 LowGoreDamageSounds
- 1.1.23 MaleSuicide
- 1.1.24 MercyKilled
- 1.1.25 PawnDamageEffect
- 1.1.26 PawnDamageSounds
- 1.2 Property group 'Karma'
- 1.1 Property group 'DamageType'
- 2 Static functions
- Package:
- Engine
- Direct subclasses:
- AssaultDamage, Burned, CarnivalMGDamage, Corroded, Crushed, DamTypeTelefragged, DamageTypeBiological, DamageTypeDeployableBase, DamageTypeEMP, DamageTypeElectrical, DamageTypeImpact, DamageTypePhysical, DamageTypeThermal, Depressurized, Drowned, Fell, FlamethrowerDamage, GardenMGDamage, Gibbed, Impact, JuggernautCannonDamage, MortarDamage, PistolDamage, RaptorMGDamage, RocketDamage, RoundHouseMGDamage, ShotgunDamage, SniperDamage, Suicided, VehicularManslaughterDamage, WingedCannonDamage, Zapped
- This class in other games:
- RTNP, U1, UT, U2XMP, UE2Runtime, UT2003, UT2004, UDK, UT3
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DamageType, the base class of all damagetypes. this and its subclasses are never spawned, just used as information holders
Properties[edit]
Property group 'DamageType'[edit]
ArmorHealthRatio[edit]
Type: float
0 is all health and 1 is all armor, 0.5 is fifty-fifty
Default value: 0.5
bAlwaysGibs[edit]
Type: bool
bArmorStops[edit]
Type: bool
does regular armor provide protection against this damage
Default value: True
bCausesBlood[edit]
Type: bool
Default value: True
bFastInstantHit[edit]
Type: bool
done by fast repeating trace hit weapon
bInstantHit[edit]
Type: bool
done by trace hit weapon
bKUseOwnDeathVel[edit]
Type: bool
For ragdoll death. Rather than using default - use death velocity specified in this damage type.
bNoSpecificLocation[edit]
Type: bool
bSkeletize[edit]
Type: bool
swap model to skeleton
DamageDesc[edit]
Type: int
Describes the damage
Default value: 1
DamageEffect[edit]
Special effect.
DamageKick[edit]
Type: Object.Vector
DamageThreshold[edit]
Type: int
How much damage much occur before playing effects
DamageWeaponName[edit]
Type: string
weapon that caused this damage
DeathString[edit]
Type: string
Modifiers: localized
string to describe death by this type of damage
Default value: "%o was killed by %k."
FemaleSuicide[edit]
Type: string
Modifiers: localized
Default value: "%o killed herself."
FlashFog[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 900.0 |
FlashScale[edit]
Type: float
for flashing victim's screen
Default value: 0.3
GibModifier[edit]
Type: float
Default value: 1.0
LowDetailEffect[edit]
Low Detail effect
LowGoreDamageEffect[edit]
effect to spawn when low gore
LowGoreDamageSounds[edit]
Sound Effects to play with Damage occurs with low gore
MaleSuicide[edit]
Type: string
Modifiers: localized
Default value: "%o killed himself."
MercyKilled[edit]
Type: string
Modifiers: localized
Default value: "%o was KO-wned by %k"
PawnDamageEffect[edit]
effect to spawn when pawns are damaged by this damagetype
PawnDamageSounds[edit]
Sound Effect to Play when Damage occurs
Property group 'Karma'[edit]
KDamageImpulse[edit]
Type: float
magnitude of impulse applied to KActor due to this damage type.
Default value: 8000.0
KDeathUpKick[edit]
Type: float
Amount of upwards kick ragdolls get when they die
KDeathVel[edit]
Type: float
How fast ragdoll moves upon death