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UE2:PlayerReplicationInfo (U2)

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U2 Object >> Actor >> Info >> ReplicationInfo >> PlayerReplicationInfo

Contents

Package: 
Engine
This class in other games:
RTNP, U1, U2XMP, UDK, UE2Runtime, UT, UT2003, UT2004, UT3

PlayerReplicationInfo.

[edit] Constants

[edit] NumTotalStats

Value: 44


[edit] Properties

[edit] AmmoEquipedPct

Type: float


[edit] bAdmin

Type: bool

Player logged in as Administrator

[edit] bBot

Type: bool


[edit] bHasArtifact

Type: bool


[edit] bIsFemale

Type: bool


[edit] bIsSpectator

Type: bool


[edit] bLockedIn

Type: bool


[edit] bOnlySpectator

Type: bool


[edit] bOutOfLives

Type: bool


[edit] bReadyToPlay

Type: bool


[edit] bReceivedPing

Type: bool


[edit] bWaitingPlayer

Type: bool


[edit] bWaitingToRespawn

Type: bool


[edit] bWelcomed

Type: bool

set after welcome message broadcast (not replicated)

[edit] CharacterName

Type: string


[edit] Deaths

Type: float

Number of player's deaths.

[edit] DefaultMVPName

Type: string

Modifiers: localized


Default value: " ---"

[edit] GoalsScored

Type: int

not replicated - used on server side only

[edit] HasArtifact

Type: Inventory


[edit] Kills

Type: int

not replicated

[edit] LastTalkTime

Type: float


[edit] NumLives

Type: int


[edit] OldCharacterName

Type: string


[edit] OldName

Type: string


[edit] PawnClass

Type: class<Pawn>


[edit] Ping

Type: int

packet loss packed into this property as well

[edit] PlayerID

Type: int

Unique id number.

[edit] PlayerName

Type: string

Player name, or blank if none.

[edit] PlayerVolume

Type: Volume


[edit] PlayerZone

Type: ZoneInfo


[edit] PreviousName

Type: string

Temporary value.

[edit] RequestMedicTime

Type: float


[edit] RequestRepairsTime

Type: float


[edit] RequestSuppliesTime

Type: float


[edit] RespawnPoint

Type: Actor

deployment point where the player will respawn

[edit] Score

Type: float

Player's current score.

[edit] StartTime

Type: int


[edit] StatMVPName

Type: string

Array size: 44 (NumTotalStats)


[edit] StatMVPScore

Type: float

Array size: 44 (NumTotalStats)


[edit] StatPlrScore

Type: float

Array size: 44 (NumTotalStats)


[edit] StringDead

Type: string

Modifiers: localized


Default value: "Dead"

[edit] StringSpectating

Type: string

Modifiers: localized


Default value: "Spectating"

[edit] StringUnknown

Type: string

Modifiers: localized


Default value: "Unknown"

[edit] Team

Type: TeamInfo

Player Team

[edit] TeamID

Type: int

Player position in team.

[edit] VoiceType

Type: class<VoicePack>


[edit] Default values

Property Value
NetUpdateFrequency 5.0

[edit] Functions

[edit] Events

[edit] ClientNameChange

event ClientNameChange ()


[edit] Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


[edit] Timer

event Timer ()

Overrides: Actor.Timer


[edit] UpdateCharacter

event UpdateCharacter ()


[edit] Other instance functions

[edit] DisplayDebug

simulated function DisplayDebug (Canvas Canvas, out float YL, out float YPos)

Overrides: Actor.DisplayDebug


[edit] GetHumanReadableName

simulated function string GetHumanReadableName ()

Overrides: Actor.GetHumanReadableName


[edit] GetLocationName

simulated function string GetLocationName ()


[edit] GetPortrait

simulated function Material GetPortrait ()


[edit] GetTeam

simulated function int GetTeam ()

Overrides: Actor.GetTeam


[edit] Reset

function Reset ()

Overrides: Actor.Reset


[edit] SetArtifact

function SetArtifact (Inventory NewArtifact)


[edit] SetCharacterName

function SetCharacterName (string S)


[edit] SetPlayerName

function SetPlayerName (string S)


[edit] SetWaitingPlayer

function SetWaitingPlayer (bool B)


[edit] UpdatePlayerLocation

function UpdatePlayerLocation ()


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