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UE2:PlayerReplicationInfo (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Info >> ReplicationInfo >> PlayerReplicationInfo |
- Package:
- Engine
- This class in other games:
- RTNP, U1, U2XMP, UDK, UE2Runtime, UT, UT2003, UT2004, UT3
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
PlayerReplicationInfo.
[edit] Constants
[edit] NumTotalStats
Value: 44
[edit] Properties
[edit] AmmoEquipedPct
Type: float
[edit] bAdmin
Type: bool
Player logged in as Administrator
[edit] bBot
Type: bool
[edit] bHasArtifact
Type: bool
[edit] bIsFemale
Type: bool
[edit] bIsSpectator
Type: bool
[edit] bLockedIn
Type: bool
[edit] bOnlySpectator
Type: bool
[edit] bOutOfLives
Type: bool
[edit] bReadyToPlay
Type: bool
[edit] bReceivedPing
Type: bool
[edit] bWaitingPlayer
Type: bool
[edit] bWaitingToRespawn
Type: bool
[edit] bWelcomed
Type: bool
set after welcome message broadcast (not replicated)
[edit] CharacterName
Type: string
[edit] Deaths
Type: float
Number of player's deaths.
[edit] DefaultMVPName
Type: string
Modifiers: localized
Default value: " ---"
[edit] GoalsScored
Type: int
not replicated - used on server side only
[edit] HasArtifact
Type: Inventory
[edit] Kills
Type: int
not replicated
[edit] LastTalkTime
Type: float
[edit] NumLives
Type: int
[edit] OldCharacterName
Type: string
[edit] OldName
Type: string
[edit] PawnClass
[edit] Ping
Type: int
packet loss packed into this property as well
[edit] PlayerID
Type: int
Unique id number.
[edit] PlayerName
Type: string
Player name, or blank if none.
[edit] PlayerVolume
Type: Volume
[edit] PlayerZone
Type: ZoneInfo
[edit] PreviousName
Type: string
Temporary value.
[edit] RequestMedicTime
Type: float
[edit] RequestRepairsTime
Type: float
[edit] RequestSuppliesTime
Type: float
[edit] RespawnPoint
Type: Actor
deployment point where the player will respawn
[edit] Score
Type: float
Player's current score.
[edit] StartTime
Type: int
[edit] StatMVPName
Type: string
Array size: 44 (NumTotalStats)
[edit] StatMVPScore
Type: float
Array size: 44 (NumTotalStats)
[edit] StatPlrScore
Type: float
Array size: 44 (NumTotalStats)
[edit] StringDead
Type: string
Modifiers: localized
Default value: "Dead"
[edit] StringSpectating
Type: string
Modifiers: localized
Default value: "Spectating"
[edit] StringUnknown
Type: string
Modifiers: localized
Default value: "Unknown"
[edit] Team
Type: TeamInfo
Player Team
[edit] TeamID
Type: int
Player position in team.
[edit] VoiceType
[edit] Default values
| Property | Value |
|---|---|
| NetUpdateFrequency | 5.0 |
[edit] Functions
[edit] Events
[edit] ClientNameChange
[edit] Destroyed
Overrides: Actor.Destroyed
[edit] PostBeginPlay
Overrides: Actor.PostBeginPlay
[edit] PostNetBeginPlay
Overrides: Actor.PostNetBeginPlay
[edit] Timer
Overrides: Actor.Timer
[edit] UpdateCharacter
[edit] Other instance functions
[edit] DisplayDebug
Overrides: Actor.DisplayDebug
[edit] GetHumanReadableName
Overrides: Actor.GetHumanReadableName
[edit] GetLocationName
[edit] GetPortrait
[edit] GetTeam
Overrides: Actor.GetTeam
[edit] Reset
Overrides: Actor.Reset
