Cogito, ergo sum

UE2:Actor instance functions (U2)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
U2 Object >> Actor (instance functions)

Contents

Actor instance functions in other games:
U2XMP, UDK, UT2004, UT3
Other member categories for this class:
enums, events, internal variables, native functions, properties

[edit] Instance functions

[edit] BecomeViewTarget

function BecomeViewTarget ()


[edit] BM

simulated final function BM (coerce string Msg)


[edit] CanHit

function bool CanHit (Controller AttackingController)


[edit] CanSplash

function bool CanSplash ()


[edit] DisplayDebug

simulated function DisplayDebug (Canvas Canvas, out float YL, out float YPos)


[edit] DM

simulated final function DM (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)


[edit] DMN

simulated final function DMN (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)


[edit] DMT

simulated final function DMT (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)


[edit] DMTN

simulated final function DMTN (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)


[edit] DMTNS

simulated function final DMTNS (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)


[edit] EffectIsRelevant

simulated function bool EffectIsRelevant (Object.Vector SpawnLocation, bool bForceDedicated)


[edit] GetCollisionExtent

function Object.Vector GetCollisionExtent ()


[edit] GetCommandLine

function string GetCommandLine ()


[edit] GetConsumerClassIndex

function int GetConsumerClassIndex ()


[edit] GetDebugName

function string GetDebugName ()


[edit] GetDescription

function interface string GetDescription (Controller User)


[edit] GetHumanReadableName

simulated function string GetHumanReadableName ()


[edit] GetItemName

function string GetItemName (string FullName)


[edit] GetKillerController

function Controller GetKillerController ()


[edit] GetRadarIconIndex

function interface int GetRadarIconIndex ()


[edit] GetTeam

simulated function int GetTeam ()


[edit] GetUseIconIndex

function interface int GetUseIconIndex (Controller User)


[edit] GetUsePercent

function interface float GetUsePercent (Controller User)


[edit] HasUseBar

function interface bool HasUseBar (Controller User)


[edit] HurtRadius

simulated final function HurtRadius (float DamageAmount, float DamageRadius, class<DamageTypeDamageType, float Momentum, Object.Vector HitLocation, optional bool bNoFalloff)


[edit] IsInPain

function bool IsInPain ()


[edit] IsInVolume

function bool IsInVolume (Volume aVolume)


[edit] IsRealPlayer

function bool IsRealPlayer ()


[edit] LaunchPawn

function LaunchPawn (Pawn Other)


[edit] LaunchPawnDamage

function LaunchPawnDamage (Pawn Other)


[edit] MatchStarting

function MatchStarting ()


[edit] NearSpot

simulated final function bool NearSpot (Object.Vector Spot)


[edit] NotifyTeamEnergyStatus

function NotifyTeamEnergyStatus (bool bEnabled)


[edit] OnUnuse

function OnUnuse (Actor Other)


[edit] OnUse

function OnUse (Actor Other)


[edit] PlayTeleportEffect

function PlayTeleportEffect (bool bOut, bool bSound)


[edit] ReplaceText

final function ReplaceText (out string Text, string Replace, string With)


[edit] Reset

function Reset ()


[edit] SetDefaultDisplayProperties

function SetDefaultDisplayProperties ()


[edit] SetDisplayProperties

function SetDisplayProperties (ERenderStyle NewStyle, Material NewTexture, bool bLighting)


[edit] SetGRI

function SetGRI (GameReplicationInfo GRI)


[edit] SetKillerController

function SetKillerController (Controller C)


[edit] SetTeam

function SetTeam (int NewTeam)


[edit] StartInterpolation

simulated function StartInterpolation ()


[edit] TouchingActor

simulated final function bool TouchingActor (Actor A)


[edit] UntriggerEvent

function UntriggerEvent (name EventName, Actor Other, Pawn EventInstigator)


[edit] UpdatePrecacheMaterials

simulated function UpdatePrecacheMaterials ()


[edit] UpdatePrecacheStaticMeshes

simulated function UpdatePrecacheStaticMeshes ()