Cogito, ergo sum
UE2:Actor instance functions (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Actor instance functions in other games:
- U2XMP, UDK, UT2004, UT3
- Other member categories for this class:
- enums, events, internal variables, native functions, properties
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
[edit] Instance functions
[edit] BecomeViewTarget
function BecomeViewTarget ()
[edit] BM
simulated final function BM (coerce string Msg)
[edit] CanHit
function bool CanHit (Controller AttackingController)
[edit] CanSplash
function bool CanSplash ()
[edit] DisplayDebug
[edit] DM
simulated final function DM (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)
[edit] DMN
simulated final function DMN (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)
[edit] DMT
simulated final function DMT (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)
[edit] DMTN
simulated final function DMTN (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)
[edit] DMTNS
simulated function final DMTNS (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)
[edit] EffectIsRelevant
[edit] GetCollisionExtent
function Object.Vector GetCollisionExtent ()
[edit] GetCommandLine
function string GetCommandLine ()
[edit] GetConsumerClassIndex
function int GetConsumerClassIndex ()
[edit] GetDebugName
function string GetDebugName ()
[edit] GetDescription
function interface string GetDescription (Controller User)
[edit] GetHumanReadableName
simulated function string GetHumanReadableName ()
[edit] GetItemName
[edit] GetKillerController
function Controller GetKillerController ()
[edit] GetRadarIconIndex
function interface int GetRadarIconIndex ()
[edit] GetTeam
simulated function int GetTeam ()
[edit] GetUseIconIndex
function interface int GetUseIconIndex (Controller User)
[edit] GetUsePercent
function interface float GetUsePercent (Controller User)
[edit] HasUseBar
function interface bool HasUseBar (Controller User)
[edit] HurtRadius
simulated final function HurtRadius (float DamageAmount, float DamageRadius, class<DamageType> DamageType, float Momentum, Object.Vector HitLocation, optional bool bNoFalloff)
[edit] IsInPain
function bool IsInPain ()
[edit] IsInVolume
[edit] IsRealPlayer
function bool IsRealPlayer ()
[edit] LaunchPawn
function LaunchPawn (Pawn Other)
[edit] LaunchPawnDamage
function LaunchPawnDamage (Pawn Other)
[edit] MatchStarting
function MatchStarting ()
[edit] NearSpot
simulated final function bool NearSpot (Object.Vector Spot)
[edit] NotifyTeamEnergyStatus
function NotifyTeamEnergyStatus (bool bEnabled)
[edit] OnUnuse
function OnUnuse (Actor Other)
[edit] OnUse
function OnUse (Actor Other)
[edit] PlayTeleportEffect
[edit] ReplaceText
[edit] Reset
function Reset ()
[edit] SetDefaultDisplayProperties
function SetDefaultDisplayProperties ()
[edit] SetDisplayProperties
[edit] SetGRI
function SetGRI (GameReplicationInfo GRI)
[edit] SetKillerController
function SetKillerController (Controller C)
[edit] SetTeam
function SetTeam (int NewTeam)
[edit] StartInterpolation
simulated function StartInterpolation ()
[edit] TouchingActor
[edit] UntriggerEvent
[edit] UpdatePrecacheMaterials
simulated function UpdatePrecacheMaterials ()
[edit] UpdatePrecacheStaticMeshes
simulated function UpdatePrecacheStaticMeshes ()
