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UE2:Actor instance functions (U2)

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U2 Object >> Actor (instance functions)
Actor instance functions in other games:
U2XMP, UT2004, UT3, UDK
Other member categories for this class:
enums, events, internal variables, native functions, properties

Instance functions[edit]

BecomeViewTarget[edit]

function BecomeViewTarget ()


BM[edit]

simulated final function BM (coerce string Msg)


CanHit[edit]

function bool CanHit (Controller AttackingController)


CanSplash[edit]

function bool CanSplash ()


DisplayDebug[edit]

simulated function DisplayDebug (Canvas Canvas, out float YL, out float YPos)


DM[edit]

simulated final function DM (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)


DMN[edit]

simulated final function DMN (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)


DMT[edit]

simulated final function DMT (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)


DMTN[edit]

simulated final function DMTN (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)


DMTNS[edit]

simulated function final DMTNS (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)


EffectIsRelevant[edit]

simulated function bool EffectIsRelevant (Object.Vector SpawnLocation, bool bForceDedicated)


GetCollisionExtent[edit]

function Object.Vector GetCollisionExtent ()


GetCommandLine[edit]

function string GetCommandLine ()


GetConsumerClassIndex[edit]

function int GetConsumerClassIndex ()


GetDebugName[edit]

function string GetDebugName ()


GetDescription[edit]

function interface string GetDescription (Controller User)


GetHumanReadableName[edit]

simulated function string GetHumanReadableName ()


GetItemName[edit]

function string GetItemName (string FullName)


GetKillerController[edit]

function Controller GetKillerController ()


GetRadarIconIndex[edit]

function interface int GetRadarIconIndex ()


GetTeam[edit]

simulated function int GetTeam ()


GetUseIconIndex[edit]

function interface int GetUseIconIndex (Controller User)


GetUsePercent[edit]

function interface float GetUsePercent (Controller User)


HasUseBar[edit]

function interface bool HasUseBar (Controller User)


HurtRadius[edit]

simulated final function HurtRadius (float DamageAmount, float DamageRadius, class<DamageTypeDamageType, float Momentum, Object.Vector HitLocation, optional bool bNoFalloff)


IsInPain[edit]

function bool IsInPain ()


IsInVolume[edit]

function bool IsInVolume (Volume aVolume)


IsRealPlayer[edit]

function bool IsRealPlayer ()


LaunchPawn[edit]

function LaunchPawn (Pawn Other)


LaunchPawnDamage[edit]

function LaunchPawnDamage (Pawn Other)


MatchStarting[edit]

function MatchStarting ()


NearSpot[edit]

simulated final function bool NearSpot (Object.Vector Spot)


NotifyTeamEnergyStatus[edit]

function NotifyTeamEnergyStatus (bool bEnabled)


OnUnuse[edit]

function OnUnuse (Actor Other)


OnUse[edit]

function OnUse (Actor Other)


PlayTeleportEffect[edit]

function PlayTeleportEffect (bool bOut, bool bSound)


ReplaceText[edit]

final function ReplaceText (out string Text, string Replace, string With)


Reset[edit]

function Reset ()


SetDefaultDisplayProperties[edit]

function SetDefaultDisplayProperties ()


SetDisplayProperties[edit]

function SetDisplayProperties (ERenderStyle NewStyle, Material NewTexture, bool bLighting)


SetGRI[edit]

function SetGRI (GameReplicationInfo GRI)


SetKillerController[edit]

function SetKillerController (Controller C)


SetTeam[edit]

function SetTeam (int NewTeam)


StartInterpolation[edit]

simulated function StartInterpolation ()


TouchingActor[edit]

simulated final function bool TouchingActor (Actor A)


UntriggerEvent[edit]

function UntriggerEvent (name EventName, Actor Other, Pawn EventInstigator)


UpdatePrecacheMaterials[edit]

simulated function UpdatePrecacheMaterials ()


UpdatePrecacheStaticMeshes[edit]

simulated function UpdatePrecacheStaticMeshes ()