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UE2:Actor instance functions (U2XMP)

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U2XMP Object >> Actor (instance functions)

Contents

Actor instance functions in other games:
U2, UDK, UT2004, UT3
Other member categories for this class:
constants, enums, events, internal variables, native functions, properties

[edit] Instance functions

[edit] AutoDestroy

function AutoDestroy ()


[edit] BecomeViewTarget

function BecomeViewTarget ()


[edit] BeginEvent

function BeginEvent ()


[edit] BM

simulated final function BM (coerce string Msg)


[edit] BroadcastLocalizedMessage

function BroadcastLocalizedMessage (class<LocalMessageMessageClass, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)


[edit] CanHit

function bool CanHit (Controller AttackingController)


[edit] CanSplash

function bool CanSplash ()


[edit] DialogInitiate

function DialogInitiate (Actor Other, optional name Topic, optional Actor WaitingActor)


[edit] DialogPause

function DialogPause ()


[edit] DialogSetEndingFocus

function DialogSetEndingFocus (Actor FocusActor)


[edit] DialogSetFocus

function DialogSetFocus (Actor FocusActor)


[edit] DialogTerminate

function DialogTerminate ()


[edit] DialogUnPause

function DialogUnPause ()


[edit] DisplayDebug

simulated function DisplayDebug (Canvas Canvas, out float YL, out float YPos)


[edit] DM

simulated final function DM (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)


[edit] DMAssert

function DMAssert (bool bTestCondition, coerce string Msg, optional coerce string Prefix)


[edit] DMN

simulated final function DMN (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)


[edit] DMT

simulated final function DMT (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)


[edit] DMTN

simulated final function DMTN (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)


[edit] DMTNS

simulated function final DMTNS (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)


[edit] DTM

simulated final function DTM (name TraceName, Actor ContextActor, coerce string Msg)


[edit] EndEvent

function EndEvent ()


[edit] FindActorByTag

simulated final function Actor FindActorByTag (class<ActorActorClass, name ActorName)


[edit] GetAgentAnimInfo

function GetAgentAnimInfo (out array<stringInfoStrings)


[edit] GetAgentInputInfo

function GetAgentInputInfo (out array<stringStrings)


[edit] GetCommandLine

function string GetCommandLine ()


[edit] GetDescription

function string GetDescription ()


[edit] GetHumanReadableName

function string GetHumanReadableName ()


[edit] GetSkill

function float GetSkill ()


[edit] HurtRadius

simulated final function HurtRadius (float DamageAmount, float DamageRadius, class<DamageTypeDamageType, float Momentum, Object.Vector HitLocation, optional bool bNoFalloff)


[edit] IsDetailLevelOK

function bool IsDetailLevelOK ()


[edit] IsDifficultyOK

function bool IsDifficultyOK ()


[edit] IsGoreOK

function bool IsGoreOK ()


[edit] IsInPain

function bool IsInPain ()


[edit] IsInVolume

function bool IsInVolume (Volume aVolume)


[edit] IsNPC

function bool IsNPC ()


[edit] IsPlayer

function bool IsPlayer ()


[edit] IsRealPlayer

function bool IsRealPlayer ()


[edit] IsUsable

function bool IsUsable (optional Actor Other)


[edit] KilledBy

function KilledBy (Pawn EventInstigator)


[edit] MatchStarting

function MatchStarting ()


[edit] MountSetParent

function MountSetParent (Actor InParent)


[edit] MoveAttachment

simulated final function MoveAttachment (string Parms)


[edit] NearSpot

simulated final function bool NearSpot (Object.Vector Spot)


[edit] NotifyGoreDetailChanged

function NotifyGoreDetailChanged (byte NewGoreDetailLevel)


[edit] NotifyLog

simulated final function NotifyLog (string Msg)


[edit] NotifyPlaySound

simulated final function NotifyPlaySound (string SoundStr)


[edit] NotifyPlaySoundRadius

simulated final function NotifyPlaySoundRadius (float Radius, string SoundStr)


[edit] NotifyUnuse

function NotifyUnuse (Actor Other)


[edit] OnUnuse

function OnUnuse (Actor Other)


[edit] OnUse

function OnUse (Actor Other)


[edit] PlusDir

function bool PlusDir (int A, int B)


[edit] PostTeleport

function PostTeleport (Teleporter OutTeleporter)


[edit] PreparedForDialog

function bool PreparedForDialog ()


[edit] PreTeleport

function bool PreTeleport (Teleporter InTeleporter)


[edit] ReplaceText

final function ReplaceText (out string Text, string Replace, string With)


[edit] Reset

function Reset ()


[edit] SetDefaultDisplayProperties

function SetDefaultDisplayProperties ()


[edit] SetDisplayProperties

function SetDisplayProperties (ERenderStyle NewStyle, Material NewTexture, bool bLighting)


[edit] ShouldDestroy

function bool ShouldDestroy ()


[edit] StartInterpolation

simulated function StartInterpolation ()


[edit] StopMovement

function StopMovement (bool bKillAcceleration, bool bKillVelocity)


[edit] TakeDamage

function TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)


[edit] TM

simulated final function TM (name TraceName, Actor ContextActor, coerce string Msg)


[edit] TouchingActor

simulated final function bool TouchingActor (Actor A)


[edit] Trigger

function Trigger (Actor Other, Pawn EventInstigator, optional name EventName)


[edit] UnTrigger

function UnTrigger (Actor Other, Pawn EventInstigator, optional name EventName)


[edit] UntriggerEvent

function UntriggerEvent (name EventName, Actor Other, Pawn EventInstigator)


[edit] UsedBy

function UsedBy (Pawn user)


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