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UE2:Actor instance functions (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Actor instance functions in other games:
- U2, UDK, UT2004, UT3
- Other member categories for this class:
- constants, enums, events, internal variables, native functions, properties
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
[edit] Instance functions
[edit] AutoDestroy
function AutoDestroy ()
[edit] BecomeViewTarget
function BecomeViewTarget ()
[edit] BeginEvent
function BeginEvent ()
[edit] BM
simulated final function BM (coerce string Msg)
[edit] BroadcastLocalizedMessage
function BroadcastLocalizedMessage (class<LocalMessage> MessageClass, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
[edit] CanHit
function bool CanHit (Controller AttackingController)
[edit] CanSplash
function bool CanSplash ()
[edit] DialogInitiate
[edit] DialogPause
function DialogPause ()
[edit] DialogSetEndingFocus
function DialogSetEndingFocus (Actor FocusActor)
[edit] DialogSetFocus
function DialogSetFocus (Actor FocusActor)
[edit] DialogTerminate
function DialogTerminate ()
[edit] DialogUnPause
function DialogUnPause ()
[edit] DisplayDebug
[edit] DM
simulated final function DM (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)
[edit] DMAssert
[edit] DMN
simulated final function DMN (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)
[edit] DMT
simulated final function DMT (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)
[edit] DMTN
simulated final function DMTN (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)
[edit] DMTNS
simulated function final DMTNS (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)
[edit] DTM
[edit] EndEvent
function EndEvent ()
[edit] FindActorByTag
[edit] GetAgentAnimInfo
[edit] GetAgentInputInfo
[edit] GetCommandLine
function string GetCommandLine ()
[edit] GetDescription
function string GetDescription ()
[edit] GetHumanReadableName
function string GetHumanReadableName ()
[edit] GetSkill
function float GetSkill ()
[edit] HurtRadius
simulated final function HurtRadius (float DamageAmount, float DamageRadius, class<DamageType> DamageType, float Momentum, Object.Vector HitLocation, optional bool bNoFalloff)
[edit] IsDetailLevelOK
function bool IsDetailLevelOK ()
[edit] IsDifficultyOK
function bool IsDifficultyOK ()
[edit] IsGoreOK
function bool IsGoreOK ()
[edit] IsInPain
function bool IsInPain ()
[edit] IsInVolume
[edit] IsNPC
function bool IsNPC ()
[edit] IsPlayer
function bool IsPlayer ()
[edit] IsRealPlayer
function bool IsRealPlayer ()
[edit] IsUsable
[edit] KilledBy
function KilledBy (Pawn EventInstigator)
[edit] MatchStarting
function MatchStarting ()
[edit] MountSetParent
function MountSetParent (Actor InParent)
[edit] MoveAttachment
simulated final function MoveAttachment (string Parms)
[edit] NearSpot
simulated final function bool NearSpot (Object.Vector Spot)
[edit] NotifyGoreDetailChanged
function NotifyGoreDetailChanged (byte NewGoreDetailLevel)
[edit] NotifyLog
simulated final function NotifyLog (string Msg)
[edit] NotifyPlaySound
simulated final function NotifyPlaySound (string SoundStr)
[edit] NotifyPlaySoundRadius
[edit] NotifyUnuse
function NotifyUnuse (Actor Other)
[edit] OnUnuse
function OnUnuse (Actor Other)
[edit] OnUse
function OnUse (Actor Other)
[edit] PlusDir
[edit] PostTeleport
function PostTeleport (Teleporter OutTeleporter)
[edit] PreparedForDialog
function bool PreparedForDialog ()
[edit] PreTeleport
function bool PreTeleport (Teleporter InTeleporter)
[edit] ReplaceText
[edit] Reset
function Reset ()
[edit] SetDefaultDisplayProperties
function SetDefaultDisplayProperties ()
[edit] SetDisplayProperties
[edit] ShouldDestroy
function bool ShouldDestroy ()
[edit] StartInterpolation
simulated function StartInterpolation ()
[edit] StopMovement
[edit] TakeDamage
function TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
[edit] TM
[edit] TouchingActor
[edit] Trigger
[edit] UnTrigger
[edit] UntriggerEvent
[edit] UsedBy
function UsedBy (Pawn user)
