I love the smell of UnrealEd crashing in the morning. – tarquin
UE2:PlayerReplicationInfo (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Info >> ReplicationInfo >> PlayerReplicationInfo |
- Package:
- Engine
- Direct subclasses:
- U2BotReplicationInfo, U2PlayerReplicationInfo
- This class in other games:
- RTNP, U1, U2, UDK, UE2Runtime, UT, UT2003, UT2004, UT3
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
PlayerReplicationInfo.
[edit] Properties
[edit] bAdmin
Type: bool
[edit] bBot
Type: bool
[edit] bFeigningDeath
Type: bool
[edit] bIsFemale
Type: bool
[edit] bIsSpectator
Type: bool
[edit] bOutOfLives
Type: bool
[edit] bReadyToPlay
Type: bool
[edit] bWaitingPlayer
Type: bool
[edit] Deaths
Type: float
Number of player's deaths.
[edit] HasFlag
Type: Decoration
[edit] NumLives
Type: int
[edit] OldName
Type: string
[edit] PacketLoss
Type: int
[edit] Ping
Type: int
[edit] PlayerID
Type: int
Unique id number.
[edit] PlayerLocation
Type: Volume
[edit] PlayerName
Type: string
Player name, or blank if none.
[edit] PreviousName
Type: string
Temporary value.
[edit] Score
Type: float
Player's current score.
[edit] StartTime
Type: int
[edit] TalkTexture
Type: Texture
[edit] Team
Type: TeamInfo
Player Team
[edit] TeamID
Type: int
Player position in team.
[edit] TimeAcc
Type: int
[edit] VoiceType
[edit] Default values
| Property | Value |
|---|---|
| RemoteRole | ROLE_SimulatedProxy |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Replication
event Replication ()
Overrides: Actor.Replication
[edit] Timer
event Timer ()
Overrides: Actor.Timer
[edit] Other instance functions
[edit] DisplayDebug
Overrides: Actor.DisplayDebug
[edit] GetHumanReadableName
simulated function string GetHumanReadableName ()
Overrides: Actor.GetHumanReadableName
[edit] GetLocationName
simulated function string GetLocationName ()
[edit] Reset
function Reset ()
Overrides: Actor.Reset
[edit] SetPlayerName
function SetPlayerName (string S)
[edit] SetWaitingPlayer
function SetWaitingPlayer (bool B)
[edit] UpdatePlayerLocation
function UpdatePlayerLocation ()
