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UE2:PlayerReplicationInfo (U2XMP)

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U2XMP Object >> Actor >> Info >> ReplicationInfo >> PlayerReplicationInfo

Contents

Package: 
Engine
Direct subclasses:
U2BotReplicationInfo, U2PlayerReplicationInfo
This class in other games:
RTNP, U1, U2, UDK, UE2Runtime, UT, UT2003, UT2004, UT3

PlayerReplicationInfo.

[edit] Properties

[edit] bAdmin

Type: bool


[edit] bBot

Type: bool


[edit] bFeigningDeath

Type: bool


[edit] bIsFemale

Type: bool


[edit] bIsSpectator

Type: bool


[edit] bOutOfLives

Type: bool


[edit] bReadyToPlay

Type: bool


[edit] bWaitingPlayer

Type: bool


[edit] Deaths

Type: float

Number of player's deaths.

[edit] HasFlag

Type: Decoration


[edit] NumLives

Type: int


[edit] OldName

Type: string


[edit] PacketLoss

Type: int


[edit] Ping

Type: int


[edit] PlayerID

Type: int

Unique id number.

[edit] PlayerLocation

Type: Volume


[edit] PlayerName

Type: string

Player name, or blank if none.

[edit] PreviousName

Type: string

Temporary value.

[edit] Score

Type: float

Player's current score.

[edit] StartTime

Type: int


[edit] TalkTexture

Type: Texture


[edit] Team

Type: TeamInfo

Player Team

[edit] TeamID

Type: int

Player position in team.

[edit] TimeAcc

Type: int


[edit] VoiceType

Type: class<VoicePack>


[edit] Default values

Property Value
RemoteRole ROLE_SimulatedProxy

[edit] Functions

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] Replication

event Replication ()

Overrides: Actor.Replication


[edit] Timer

event Timer ()

Overrides: Actor.Timer


[edit] Other instance functions

[edit] DisplayDebug

simulated function DisplayDebug (Canvas Canvas, out float YL, out float YPos)

Overrides: Actor.DisplayDebug


[edit] GetHumanReadableName

simulated function string GetHumanReadableName ()

Overrides: Actor.GetHumanReadableName


[edit] GetLocationName

simulated function string GetLocationName ()


[edit] Reset

function Reset ()

Overrides: Actor.Reset


[edit] SetPlayerName

function SetPlayerName (string S)


[edit] SetWaitingPlayer

function SetWaitingPlayer (bool B)


[edit] UpdatePlayerLocation

function UpdatePlayerLocation ()


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