I'm a doctor, not a mechanic
UE2:PlayerReplicationInfo (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Info >> ReplicationInfo >> PlayerReplicationInfo |
- Package:
- Engine
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
PlayerReplicationInfo.
[edit] Properties
[edit] bAdmin
Type: bool
Player logged in as Administrator
[edit] bBot
Type: bool
[edit] bHasFlag
Type: bool
[edit] bIsFemale
Type: bool
[edit] bIsSpectator
Type: bool
[edit] bOnlySpectator
Type: bool
[edit] bOutOfLives
Type: bool
[edit] bReadyToPlay
Type: bool
[edit] bReceivedPing
Type: bool
[edit] bWaitingPlayer
Type: bool
[edit] bWelcomed
Type: bool
set after welcome message broadcast (not replicated)
[edit] CharacterName
Type: string
[edit] Deaths
Type: float
Number of player's deaths.
[edit] GoalsScored
Type: int
not replicated - used on server side only
[edit] HasFlag
Type: CarriedObject
[edit] Kills
Type: int
not replicated
[edit] NumLives
Type: int
[edit] OldCharacterName
Type: string
[edit] OldName
Type: string
[edit] Ping
Type: int
packet loss packed into this property as well
[edit] PlayerID
Type: int
Unique id number.
[edit] PlayerName
Type: string
Player name, or blank if none.
[edit] PlayerVolume
Type: Volume
[edit] PlayerZone
Type: ZoneInfo
[edit] PreviousName
Type: string
Temporary value.
[edit] Score
Type: float
Player's current score.
[edit] StartTime
Type: int
[edit] StringDead
Type: string
Modifiers: localized
Default value: "Dead"
[edit] StringSpectating
Type: string
Modifiers: localized
Default value: "Spectating"
[edit] StringUnknown
Type: string
Modifiers: localized
Default value: "Unknown"
[edit] Team
Type: TeamInfo
Player Team
[edit] TeamID
Type: int
Player position in team.
[edit] VoiceType
[edit] Default values
| Property | Value |
|---|---|
| NetUpdateFrequency | 5.0 |
[edit] Functions
[edit] Events
[edit] ClientNameChange
[edit] Destroyed
Overrides: Actor.Destroyed
[edit] PostBeginPlay
Overrides: Actor.PostBeginPlay
[edit] PostNetBeginPlay
Overrides: Actor.PostNetBeginPlay
[edit] Timer
Overrides: Actor.Timer
[edit] UpdateCharacter
[edit] Other instance functions
[edit] DisplayDebug
Overrides: Actor.DisplayDebug
[edit] GetHumanReadableName
Overrides: Actor.GetHumanReadableName
[edit] GetLocationName
[edit] GetPortrait
[edit] Reset
Overrides: Actor.Reset
