Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:Actor events (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2XMP Object >> Actor (events)
Actor events in other games:
RTNP, U1, UT, U2, UE2Runtime, UT2003, UT2004, UT3, UDK
Other member categories for this class:
constants, enums, instance functions, internal variables, native functions, properties

Events[edit]

AlignMeshSpecialHandling[edit]

event AlignMeshSpecialHandling (bool bFloating)


AnimEnd[edit]

event AnimEnd (int Channel)


Attach[edit]

event Attach (Actor Other)


BaseChange[edit]

event BaseChange ()


BeginPlay[edit]

event BeginPlay ()


Bump[edit]

event Bump (Actor Other)


Destroyed[edit]

event Destroyed ()


Detach[edit]

event Detach (Actor Other)


DialogBegin[edit]

event DialogBegin (Actor Other)


DialogEnd[edit]

event DialogEnd ()


EncroachedBy[edit]

event EncroachedBy (Actor Other)


EncroachingOn[edit]

event bool EncroachingOn (Actor Other)


EndedRotation[edit]

event EndedRotation ()


FellOutOfWorld[edit]

event FellOutOfWorld ()


GainedChild[edit]

event GainedChild (Actor Other)


HitWall[edit]

event HitWall (Object.Vector HitNormal, Actor HitWall)


HitWallEx[edit]

event HitWallEx (CheckResult Hit)


KImpact[edit]

event KImpact (Actor other, Object.Vector pos, Object.Vector impactVel, Object.Vector impactNorm)


Landed[edit]

event Landed (Object.Vector HitNormal)


LandedEx[edit]

event LandedEx (CheckResult Hit)


LostChild[edit]

event LostChild (Actor Other)


ModifyDefaultProperties[edit]

event ModifyDefaultProperties (Actor SpawningActor)


ParticleTrigger[edit]

simulated final event ParticleTrigger (string Name)


ParticleUnTrigger[edit]

simulated final event ParticleUnTrigger (string Name)


PhysicsVolumeChange[edit]

event PhysicsVolumeChange (PhysicsVolume NewVolume)


PostBeginPlay[edit]

event PostBeginPlay ()


PostTouch[edit]

event PostTouch (Actor Other)


PreBeginPlay[edit]

simulated event PreBeginPlay ()


Replication[edit]

event Replication ()


SetInitialState[edit]

simulated event SetInitialState ()


SpecialHandling[edit]

event Actor SpecialHandling (Pawn Other)


Tick[edit]

event Tick (float DeltaTime)


Timer[edit]

event Timer ()


Touch[edit]

event Touch (Actor Other)


TravelPostAccept[edit]

event TravelPostAccept ()


TravelPreAccept[edit]

event TravelPreAccept ()


TriggerEvent[edit]

event TriggerEvent (name EventName, Actor Other, Pawn EventInstigator)


UnTouch[edit]

event UnTouch (Actor Other)


ZoneChange[edit]

event ZoneChange (ZoneInfo NewZone)