The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE2:Actor events (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
- Actor events in other games:
- RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT, UT2004, UT3
- Other member categories for this class:
- enums, internal variables, native functions, properties
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
[edit] Events
[edit] AnimEnd
event AnimEnd (int Channel)
[edit] Attach
event Attach (Actor Other)
[edit] BaseChange
event BaseChange ()
[edit] BeginEvent
event BeginEvent ()
[edit] BeginPlay
event BeginPlay ()
[edit] BroadcastLocalizedMessage
event BroadcastLocalizedMessage (class<LocalMessage> MessageClass, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
[edit] Bump
event Bump (Actor Other)
[edit] Destroyed
event Destroyed ()
[edit] Detach
event Detach (Actor Other)
[edit] EncroachedBy
event EncroachedBy (Actor Other)
[edit] EncroachingOn
[edit] EndedRotation
event EndedRotation ()
[edit] EndEvent
event EndEvent ()
[edit] Falling
event Falling ()
[edit] FellOutOfWorld
simulated event FellOutOfWorld (eKillZType KillType)
[edit] FinishedInterpolation
event FinishedInterpolation ()
[edit] GainedChild
event GainedChild (Actor Other)
[edit] HitWall
event HitWall (Object.Vector HitNormal, Actor HitWall)
[edit] KApplyForce
event KApplyForce (out Object.Vector Force, out Object.Vector Torque)
[edit] KilledBy
event KilledBy (Pawn EventInstigator)
[edit] KImpact
[edit] KSkelConvulse
event KSkelConvulse ()
[edit] KUpdateState
event bool KUpdateState (out KRigidBodyState newState)
[edit] KVelDropBelow
event KVelDropBelow ()
[edit] Landed
event Landed (Object.Vector HitNormal)
[edit] LostChild
event LostChild (Actor Other)
[edit] PhysicsVolumeChange
event PhysicsVolumeChange (PhysicsVolume NewVolume)
[edit] PostBeginPlay
event PostBeginPlay ()
[edit] PostNetBeginPlay
event PostNetBeginPlay ()
[edit] PostNetReceive
event PostNetReceive ()
[edit] PostTeleport
event PostTeleport (Teleporter OutTeleporter)
[edit] PostTouch
event PostTouch (Actor Other)
[edit] PreBeginPlay
event PreBeginPlay ()
[edit] PreTeleport
event bool PreTeleport (Teleporter InTeleporter)
[edit] RenderTexture
event RenderTexture (ScriptedTexture Tex)
[edit] SetInitialState
simulated event SetInitialState ()
[edit] SpecialHandling
[edit] TakeDamage
event TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
[edit] Tick
event Tick (float DeltaTime)
[edit] Timer
event Timer ()
[edit] TornOff
event TornOff ()
[edit] Touch
event Touch (Actor Other)
[edit] TravelPostAccept
event TravelPostAccept ()
[edit] TravelPreAccept
event TravelPreAccept ()
[edit] Trigger
[edit] TriggerEvent
[edit] UnTouch
event UnTouch (Actor Other)
[edit] UnTrigger
[edit] UsedBy
event UsedBy (Pawn user)
[edit] ZoneChange
event ZoneChange (ZoneInfo NewZone)
