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UE2:Actor events (U2XMP)

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U2XMP Object >> Actor (events)
Actor events in other games:
RTNP, U1, UT, U2, UE2Runtime, UT2003, UT2004, UT3, UDK
Other member categories for this class:
constants, enums, instance functions, internal variables, native functions, properties

Events

AlignMeshSpecialHandling

event AlignMeshSpecialHandling (bool bFloating)


AnimEnd

event AnimEnd (int Channel)


Attach

event Attach (Actor Other)


BaseChange

event BaseChange ()


BeginPlay

event BeginPlay ()


Bump

event Bump (Actor Other)


Destroyed

event Destroyed ()


Detach

event Detach (Actor Other)


DialogBegin

event DialogBegin (Actor Other)


DialogEnd

event DialogEnd ()


EncroachedBy

event EncroachedBy (Actor Other)


EncroachingOn

event bool EncroachingOn (Actor Other)


EndedRotation

event EndedRotation ()


FellOutOfWorld

event FellOutOfWorld ()


GainedChild

event GainedChild (Actor Other)


HitWall

event HitWall (Object.Vector HitNormal, Actor HitWall)


HitWallEx

event HitWallEx (CheckResult Hit)


KImpact

event KImpact (Actor other, Object.Vector pos, Object.Vector impactVel, Object.Vector impactNorm)


Landed

event Landed (Object.Vector HitNormal)


LandedEx

event LandedEx (CheckResult Hit)


LostChild

event LostChild (Actor Other)


ModifyDefaultProperties

event ModifyDefaultProperties (Actor SpawningActor)


ParticleTrigger

simulated final event ParticleTrigger (string Name)


ParticleUnTrigger

simulated final event ParticleUnTrigger (string Name)


PhysicsVolumeChange

event PhysicsVolumeChange (PhysicsVolume NewVolume)


PostBeginPlay

event PostBeginPlay ()


PostTouch

event PostTouch (Actor Other)


PreBeginPlay

simulated event PreBeginPlay ()


Replication

event Replication ()


SetInitialState

simulated event SetInitialState ()


SpecialHandling

event Actor SpecialHandling (Pawn Other)


Tick

event Tick (float DeltaTime)


Timer

event Timer ()


Touch

event Touch (Actor Other)


TravelPostAccept

event TravelPostAccept ()


TravelPreAccept

event TravelPreAccept ()


TriggerEvent

event TriggerEvent (name EventName, Actor Other, Pawn EventInstigator)


UnTouch

event UnTouch (Actor Other)


ZoneChange

event ZoneChange (ZoneInfo NewZone)