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UE2:Volume (U2)
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Contents |
- Package:
- Engine
- Direct subclasses:
- BlockingVolume, PhysicsVolume
- This class in other games:
- U2XMP, UDK, UE2Runtime, UT2003, UT2004, UT3
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Volume: a bounding volume touch() and untouch() notifications to the volume as actors enter or leave it enteredvolume() and leftvolume() notifications when center of actor enters the volume pawns with bIsPlayer==true cause playerenteredvolume notifications instead of actorenteredvolume() This is a built-in Unreal class and it shouldn't be modified.
[edit] Properties
[edit] Property group 'Volume'
[edit] AssociatedActorTag
Type: name
Used by L.D. to specify tag of associated actor
[edit] DecoList
Type: DecorationList
Modifiers: edfindable
A list of decorations to be spawned inside the volume when the level starts
[edit] LocationName
Type: string
Modifiers: localized
Default value: "unspecified"
[edit] LocationPriority
Type: int
[edit] Internal variables
[edit] AssociatedActor
Type: Actor
this actor gets touch() and untouch notifications as the volume is entered or left
[edit] Default values
| Property | Value |
|---|---|
| bCollideActors | True |
| bSkipActorPropertyReplication | True |
[edit] Functions
[edit] Native functions
[edit] Encompasses
[edit] Events
[edit] PostBeginPlay
Overrides: Actor.PostBeginPlay
[edit] Other instance functions
[edit] DisplayDebug
Overrides: Actor.DisplayDebug
[edit] States
[edit] AssociatedTouch
[edit] AssociatedTouch.BeginState
Overrides: Object.BeginState (global)
[edit] AssociatedTouch.touch
Overrides: Actor.Touch (global)
[edit] AssociatedTouch.untouch
Overrides: Actor.UnTouch (global)
