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UE2:BlockingVolume (U2)

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U2 Object >> Actor >> Brush >> Volume >> BlockingVolume
Package: 
Engine
Direct subclass:
DynamicBlockingVolume
This class in other games:
U2XMP, UE2Runtime, UT2004, UT2003, UT3, UDK

BlockingVolume: a bounding volume used to block certain classes of actors primary use is to provide collision for non-zero extent traces around static meshes

Properties[edit]

Property group 'BlockingVolume'[edit]

bClampFluid[edit]

Type: bool


Default value: True

Default values[edit]

Property Value
bBlockActors True
bBlockKarma True
bBlockPlayers True
bBlockZeroExtentTraces False
bWorldGeometry True