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UE3:BlockingVolume (UDK)

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UDK Object >> Actor >> Brush >> Volume >> BlockingVolume

Contents

Package: 
Engine
Direct subclass:
DynamicBlockingVolume
This class in other games:
U2, U2XMP, UE2Runtime, UT2003, UT2004, UT3

BlockingVolume: a bounding volume used to block certain classes of actors primary use is to provide collision for non-zero extent traces around static meshes

[edit] Properties

[edit] Property group 'BlockingVolume'

[edit] bBlockCamera

Type: bool

GameCameras ignore BlockingVolumes with bBlockCamera=false

Default value: True

[edit] Default values

Property Value
bBlockActors True
bWorldGeometry True
CollisionType COLLIDE_CustomDefault

[edit] Subobjects

[edit] BrushComponent0

Class: Engine.BrushComponent

Inherits from: Volume.BrushComponent0

Property Value
BlockActors True
BlockRigidBody True
RBChannel RBCC_BlockingVolume
ReplacementPrimitive None

[edit] Instance functions

[edit] OnToggle

simulated function OnToggle (SeqAct_Toggle Action)

Overrides: Volume.OnToggle


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