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UE3:BlockingVolume (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- Direct subclass:
- DynamicBlockingVolume
- This class in other games:
- U2, U2XMP, UE2Runtime, UT2003, UT2004, UT3
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BlockingVolume: a bounding volume used to block certain classes of actors primary use is to provide collision for non-zero extent traces around static meshes
[edit] Properties
[edit] Property group 'BlockingVolume'
[edit] bBlockCamera
Type: bool
GameCameras ignore BlockingVolumes with bBlockCamera=false
Default value: True
[edit] Default values
| Property | Value |
|---|---|
| bBlockActors | True |
| bWorldGeometry | True |
| CollisionType | COLLIDE_CustomDefault |
[edit] Subobjects
[edit] BrushComponent0
Class: Engine.BrushComponent
Inherits from: Volume.BrushComponent0
| Property | Value |
|---|---|
| bDisableAllRigidBody | False |
| BlockActors | True |
| BlockRigidBody | True |
| RBChannel | RBCC_BlockingVolume |
| ReplacementPrimitive | None |
[edit] Instance functions
[edit] OnToggle
simulated function OnToggle (SeqAct_Toggle Action)
Overrides: Volume.OnToggle
Handling Toggle event from Kismet.
