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UE3:Brush (UDK)

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UDK Object >> Actor >> Brush

Contents

Package: 
Engine
Direct subclasses:
BrushShape, Volume
This class in other games:
RTNP, U1, U2, U2XMP, UE2Runtime, UT, UT2003, UT2004, UT3

The brush class.

[edit] Properties

[edit] Property group 'Brush'

[edit] bColored

Type: bool


[edit] BrushColor

Type: Object.Color


[edit] CsgOper

Type: ECsgOper


[edit] Internal variables

[edit] bPlaceableFromClassBrowser

Type: bool

If TRUE, this brush class can be placed using the class browser like other simple class types

[edit] Brush

Type: Model

Modifiers: export, const


[edit] BrushComponent

Type: BrushComponent

Modifiers: editconst, const


Default value: BrushComponent'BrushComponent0'

[edit] bSolidWhenSelected

Type: bool


[edit] PolyFlags

Type: int


[edit] SavedSelections

Type: array<GeomSelection>

Stores selection information from geometry mode. This is the only information that we can't regenerate by looking at the source brushes following an undo operation.

[edit] Default values

Property Value
bEdShouldSnap True
bHidden True
bNoDelete True
bStatic True
CollisionComponent BrushComponent'BrushComponent0'
Components[0] BrushComponent'BrushComponent0'

[edit] Subobjects

[edit] BrushComponent0

Class: Engine.BrushComponent

Property Value
ReplacementPrimitive None

[edit] Enums

[edit] ECsgOper

CSG_Active 
Active brush.
CSG_Add 
Add to world.
CSG_Subtract 
Subtract from world.
CSG_Intersect 
Form from intersection with world.
CSG_Deintersect 
Form from negative intersection with world.

[edit] Structs

[edit] GeomSelection

Modifiers: native, export

int Type 
EGeometrySelectionType_
int Index 
Index into the geometry data structures
int SelectionIndex 
The selection index of this item
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