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UE3:Brush (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- Direct subclasses:
- BrushShape, Volume
- This class in other games:
- RTNP, U1, U2, U2XMP, UE2Runtime, UT, UT2003, UT2004, UT3
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The brush class.
[edit] Properties
[edit] Property group 'Brush'
[edit] bColored
Type: bool
[edit] BrushColor
Type: Object.Color
[edit] CsgOper
Type: ECsgOper
[edit] Internal variables
[edit] bPlaceableFromClassBrowser
Type: bool
If TRUE, this brush class can be placed using the class browser like other simple class types
[edit] Brush
Type: Model
Modifiers: export, const
[edit] BrushComponent
Type: BrushComponent
Modifiers: editconst, const
Default value: BrushComponent'BrushComponent0'
[edit] bSolidWhenSelected
Type: bool
[edit] PolyFlags
Type: int
[edit] SavedSelections
Type: array<GeomSelection>
Stores selection information from geometry mode. This is the only information that we can't regenerate by looking at the source brushes following an undo operation.
[edit] Default values
| Property | Value |
|---|---|
| bEdShouldSnap | True |
| bHidden | True |
| bNoDelete | True |
| bStatic | True |
| CollisionComponent | BrushComponent'BrushComponent0' |
| Components[0] | BrushComponent'BrushComponent0' |
[edit] Subobjects
[edit] BrushComponent0
Class: Engine.BrushComponent
| Property | Value |
|---|---|
| ReplacementPrimitive | None |
[edit] Enums
[edit] ECsgOper
- CSG_Active
- Active brush.
- CSG_Add
- Add to world.
- CSG_Subtract
- Subtract from world.
- CSG_Intersect
- Form from intersection with world.
- CSG_Deintersect
- Form from negative intersection with world.
[edit] Structs
[edit] GeomSelection
Modifiers: native, export
