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UE3:Brush (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 11:47, 6 November 2009 by (Talk)
Contents
- Package:
- Engine
- Direct subclasses:
- BrushShape, Volume
- This class in other games:
- RTNP, U1, UT, U2XMP, U2, UE2Runtime, UT2003, UT2004, UT3
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The brush class.
Properties[edit]
Property group 'Brush'[edit]
bColored[edit]
Type: bool
BrushColor[edit]
Type: Object.Color
CsgOper[edit]
Type: ECsgOper
Internal variables[edit]
bPlaceableFromClassBrowser[edit]
Type: bool
If TRUE, this brush class can be placed using the class browser like other simple class types
Brush[edit]
Type: Model
Modifiers: export, const
BrushComponent[edit]
Type: BrushComponent
Modifiers: editconst, const
Default value: BrushComponent'BrushComponent0'
bSolidWhenSelected[edit]
Type: bool
PolyFlags[edit]
Type: int
SavedSelections[edit]
Type: array<GeomSelection>
Stores selection information from geometry mode. This is the only information that we can't regenerate by looking at the source brushes following an undo operation.
Default values[edit]
Property | Value |
---|---|
bEdShouldSnap | True |
bHidden | True |
bNoDelete | True |
bStatic | True |
CollisionComponent | BrushComponent'BrushComponent0' |
Components[0] | BrushComponent'BrushComponent0' |
Subobjects[edit]
BrushComponent0[edit]
Class: Engine.BrushComponent
Property | Value |
---|---|
ReplacementPrimitive | None |
Enums[edit]
ECsgOper[edit]
- CSG_Active
- Active brush.
- CSG_Add
- Add to world.
- CSG_Subtract
- Subtract from world.
- CSG_Intersect
- Form from intersection with world.
- CSG_Deintersect
- Form from negative intersection with world.
Structs[edit]
GeomSelection[edit]
Modifiers: native, export