UE3:BrushComponent (UDK)
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Object >> Component >> ActorComponent >> PrimitiveComponent >> BrushComponent |
- Package:
- Engine
- This class in other games:
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Properties
Property group 'BrushComponent'
bBlockComplexCollisionTrace
Type: bool
Normally a blocking volume is considered 'pure simplified collision', so when tracing for complex collision, never collide This flag overrides that behaviour
Internal variables
Brush
Type: Model
Modifiers: const
BrushAggGeom
Type: KMeshProps.KAggregateGeom
Simplified collision data for the mesh.
BrushPhysDesc
Type: pointer
Modifiers: native, private, const, transient, noimport
Physics engine shapes created for this BrushComponent.
CachedPhysBrushData
Type: KCachedConvexData_Mirror
Modifiers: native, private, const, transient, noimport
Cached brush convex-mesh data for use with the physics engine.
CachedPhysBrushDataVersion
Type: int
Modifiers: private, const
Indicates version that CachedPhysBrushData was created at. Compared against CurrentCachedPhysDataVersion.
Default values
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
bUseAsOccluder | True |
HiddenGame | True |
Structs
KCachedConvexData_Mirror
Mirror for FKCachedConvexData struct.