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UE3:DynamicBlockingVolume (UDK)
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Object >> Actor >> Brush >> Volume >> BlockingVolume >> DynamicBlockingVolume |
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This is a movable blocking volume. It can be moved by matinee, being based on dynamic objects, etc.
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bAlwaysRelevant | True | ||||||||||
bOnlyDirtyReplication | True | ||||||||||
BrushColor |
|
||||||||||
bStatic | False | ||||||||||
bWorldGeometry | False | ||||||||||
Physics | PHYS_Interpolating |
Subobjects[edit]
BrushComponent0[edit]
Class: Engine.BrushComponent
Inherits from: BlockingVolume.BrushComponent0
Property | Value |
---|---|
ReplacementPrimitive | None |
Structs[edit]
CheckpointRecord[edit]
- Object.Vector Location
- Object.Rotator Rotation
- bool bCollideActors
- bool bBlockActors
- bool bNeedsReplication
Instance functions[edit]
ApplyCheckpointRecord[edit]
function ApplyCheckpointRecord (const out CheckpointRecord Record)
CreateCheckpointRecord[edit]
function CreateCheckpointRecord (out CheckpointRecord Record)