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UE3:DynamicBlockingVolume (UDK)

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UDK Object >> Actor >> Brush >> Volume >> BlockingVolume >> DynamicBlockingVolume
Package: 
Engine
This class in other games:
U2, UT3

This is a movable blocking volume. It can be moved by matinee, being based on dynamic objects, etc.

Default values[edit]

Property Value
bAlwaysRelevant True
bOnlyDirtyReplication True
BrushColor
Member Value
A 255
B 100
G 255
R 255
bStatic False
bWorldGeometry False
Physics PHYS_Interpolating

Subobjects[edit]

BrushComponent0[edit]

Class: Engine.BrushComponent

Inherits from: BlockingVolume.BrushComponent0

Property Value
ReplacementPrimitive None

Structs[edit]

CheckpointRecord[edit]

Object.Vector Location 
Object.Rotator Rotation 
bool bCollideActors 
bool bBlockActors 
bool bNeedsReplication 

Instance functions[edit]

ApplyCheckpointRecord[edit]

function ApplyCheckpointRecord (const out CheckpointRecord Record)


CreateCheckpointRecord[edit]

function CreateCheckpointRecord (out CheckpointRecord Record)