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UE2:PlayerReplicationInfo (U2)

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U2 Object >> Actor >> Info >> ReplicationInfo >> PlayerReplicationInfo
Package: 
Engine
This class in other games:
RTNP, U1, UT, U2XMP, UT2003, UE2Runtime, UT2004, UT3, UDK

PlayerReplicationInfo.

Constants[edit]

NumTotalStats[edit]

Value: 44


Properties[edit]

AmmoEquipedPct[edit]

Type: float


bAdmin[edit]

Type: bool

Player logged in as Administrator

bBot[edit]

Type: bool


bHasArtifact[edit]

Type: bool


bIsFemale[edit]

Type: bool


bIsSpectator[edit]

Type: bool


bLockedIn[edit]

Type: bool


bOnlySpectator[edit]

Type: bool


bOutOfLives[edit]

Type: bool


bReadyToPlay[edit]

Type: bool


bReceivedPing[edit]

Type: bool


bWaitingPlayer[edit]

Type: bool


bWaitingToRespawn[edit]

Type: bool


bWelcomed[edit]

Type: bool

set after welcome message broadcast (not replicated)

CharacterName[edit]

Type: string


Deaths[edit]

Type: float

Number of player's deaths.

DefaultMVPName[edit]

Type: string

Modifiers: localized


Default value: " ---"

GoalsScored[edit]

Type: int

not replicated - used on server side only

HasArtifact[edit]

Type: Inventory


Kills[edit]

Type: int

not replicated

LastTalkTime[edit]

Type: float


NumLives[edit]

Type: int


OldCharacterName[edit]

Type: string


OldName[edit]

Type: string


PawnClass[edit]

Type: class<Pawn>


Ping[edit]

Type: int

packet loss packed into this property as well

PlayerID[edit]

Type: int

Unique id number.

PlayerName[edit]

Type: string

Player name, or blank if none.

PlayerVolume[edit]

Type: Volume


PlayerZone[edit]

Type: ZoneInfo


PreviousName[edit]

Type: string

Temporary value.

RequestMedicTime[edit]

Type: float


RequestRepairsTime[edit]

Type: float


RequestSuppliesTime[edit]

Type: float


RespawnPoint[edit]

Type: Actor

deployment point where the player will respawn

Score[edit]

Type: float

Player's current score.

StartTime[edit]

Type: int


StatMVPName[edit]

Type: string

Array size: 44 (NumTotalStats)


StatMVPScore[edit]

Type: float

Array size: 44 (NumTotalStats)


StatPlrScore[edit]

Type: float

Array size: 44 (NumTotalStats)


StringDead[edit]

Type: string

Modifiers: localized


Default value: "Dead"

StringSpectating[edit]

Type: string

Modifiers: localized


Default value: "Spectating"

StringUnknown[edit]

Type: string

Modifiers: localized


Default value: "Unknown"

Team[edit]

Type: TeamInfo

Player Team

TeamID[edit]

Type: int

Player position in team.

VoiceType[edit]

Type: class<VoicePack>


Default values[edit]

Property Value
NetUpdateFrequency 5.0

Functions[edit]

Events[edit]

ClientNameChange[edit]

event ClientNameChange ()


Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


Timer[edit]

event Timer ()

Overrides: Actor.Timer


UpdateCharacter[edit]

event UpdateCharacter ()


Other instance functions[edit]

DisplayDebug[edit]

simulated function DisplayDebug (Canvas Canvas, out float YL, out float YPos)

Overrides: Actor.DisplayDebug


GetHumanReadableName[edit]

simulated function string GetHumanReadableName ()

Overrides: Actor.GetHumanReadableName


GetLocationName[edit]

simulated function string GetLocationName ()


GetPortrait[edit]

simulated function Material GetPortrait ()


GetTeam[edit]

simulated function int GetTeam ()

Overrides: Actor.GetTeam


Reset[edit]

function Reset ()

Overrides: Actor.Reset


SetArtifact[edit]

function SetArtifact (Inventory NewArtifact)


SetCharacterName[edit]

function SetCharacterName (string S)


SetPlayerName[edit]

function SetPlayerName (string S)


SetWaitingPlayer[edit]

function SetWaitingPlayer (bool B)


UpdatePlayerLocation[edit]

function UpdatePlayerLocation ()