UE2:PlayerReplicationInfo (UT2004)
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Object >> Actor >> Info >> ReplicationInfo >> PlayerReplicationInfo |
- Package:
- Engine
- Direct subclass:
- TeamPlayerReplicationInfo
- This class in other games:
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PlayerReplicationInfo.
Properties
ActiveChannel
Type: int
this player's currently active channel
bAdmin
Type: bool
Player logged in as Administrator
bBot
Type: bool
bIsFemale
Type: bool
bIsSpectator
Type: bool
bNoTeam
Type: bool
true if no teaminfo for this PRI
bOnlySpectator
Type: bool
bOutOfLives
Type: bool
bReadyToPlay
Type: bool
bReceivedPing
Type: bool
bRegisteredChatRoom
Type: bool
bTeamNotified
Type: bool
bWaitingPlayer
Type: bool
bWelcomed
Type: bool
set after welcome message broadcast (not replicated)
CharacterName
Type: string
CurrentVehicle
Type: Vehicle
for performance on clients
CustomReplicationInfo
Type: LinkedReplicationInfo
Deaths
Type: float
Number of player's deaths.
GoalsScored
Type: int
not replicated - used on server side only
HasFlag
Type: Decoration
Kills
Type: int
not replicated
NumLives
Type: int
OldCharacterName
Type: string
OldName
Type: string
PacketLoss
Type: byte
Ping
Type: byte
PlayerID
Type: int
Unique id number.
PlayerName
Type: string
Player name, or blank if none.
PlayerVolume
Type: Volume
PlayerZone
Type: ZoneInfo
PreviousName
Type: string
Temporary value.
PrivateChatRoom
Type: VoiceChatRoom
not replicated - simulated spawn
Score
Type: float
Player's current score.
StartTime
Type: int
StringDead
Type: string
Modifiers: localized
Default value: "Dead"
StringSpectating
Type: string
Modifiers: localized
Default value: "Spectating"
StringUnknown
Type: string
Modifiers: localized
Default value: "Unknown"
Team
Type: TeamInfo
Player Team
TeamID
Type: int
Player position in team.
VoiceID
Type: byte
contains the player's unique ID used by voice channels
Default value: 255
VoiceInfo
Type: VoiceChatReplicationInfo
VoiceMemberMask
Type: int
members of this player's private chatroom
VoiceType
VoiceTypeName
Type: string
Default values
Property | Value |
---|---|
bNetNotify | True |
NetUpdateFrequency | 1.0 |
Functions
Events
ClientNameChange
Destroyed
Overrides: Actor.Destroyed
GetNameCallSign
PostBeginPlay
Overrides: Actor.PostBeginPlay
PostNetBeginPlay
Overrides: Actor.PostNetBeginPlay
PostNetReceive
Overrides: Actor.PostNetReceive
Timer
Overrides: Actor.Timer
UpdateCharacter
Other instance functions
DisplayDebug
Overrides: Actor.DisplayDebug
GetCallSign
GetHumanReadableName
Overrides: Actor.GetHumanReadableName
GetLocationName
GetPortrait
NeedNetNotify
Reset
Overrides: Actor.Reset
SetCharacterName
SetCharacterVoice
SetChatPassword
SetPlayerName
SetVoiceMemberMask
SetWaitingPlayer
UpdatePlayerLocation