UE2:PlayerReplicationInfo (UE2Runtime)
Object >> Actor >> Info >> ReplicationInfo >> PlayerReplicationInfo |
- Package:
- Engine
- This class in other games:
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PlayerReplicationInfo.
Properties
bAdmin
Type: bool
Player logged in as Administrator
bBot
Type: bool
bHasFlag
Type: bool
bIsFemale
Type: bool
bIsSpectator
Type: bool
bOnlySpectator
Type: bool
bOutOfLives
Type: bool
bReadyToPlay
Type: bool
bReceivedPing
Type: bool
bWaitingPlayer
Type: bool
bWelcomed
Type: bool
set after welcome message broadcast (not replicated)
CharacterName
Type: string
Deaths
Type: float
Number of player's deaths.
GoalsScored
Type: int
not replicated - used on server side only
HasFlag
Type: CarriedObject
Kills
Type: int
not replicated
NumLives
Type: int
OldCharacterName
Type: string
OldName
Type: string
Ping
Type: int
packet loss packed into this property as well
PlayerID
Type: int
Unique id number.
PlayerName
Type: string
Player name, or blank if none.
PlayerVolume
Type: Volume
PlayerZone
Type: ZoneInfo
PreviousName
Type: string
Temporary value.
Score
Type: float
Player's current score.
StartTime
Type: int
StringDead
Type: string
Modifiers: localized
Default value: "Dead"
StringSpectating
Type: string
Modifiers: localized
Default value: "Spectating"
StringUnknown
Type: string
Modifiers: localized
Default value: "Unknown"
Team
Type: TeamInfo
Player Team
TeamID
Type: int
Player position in team.
VoiceType
Default values
Property | Value |
---|---|
NetUpdateFrequency | 5.0 |
Functions
Events
ClientNameChange
Destroyed
Overrides: Actor.Destroyed
PostBeginPlay
Overrides: Actor.PostBeginPlay
PostNetBeginPlay
Overrides: Actor.PostNetBeginPlay
Timer
Overrides: Actor.Timer
UpdateCharacter
Other instance functions
DisplayDebug
Overrides: Actor.DisplayDebug
GetHumanReadableName
Overrides: Actor.GetHumanReadableName
GetLocationName
GetPortrait
Reset
Overrides: Actor.Reset
SetCharacterName
SetFlag
SetPlayerName
SetWaitingPlayer
UpdatePlayerLocation