I'm a doctor, not a mechanic

Search results

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search

Page title matches

Page text matches

  • ...noise travels around corners etc. by doing path ([[Legacy:NavigationPoint|NavigationPoint]].bPropagatesSound) and zone checks.
    38 KB (5,274 words) - 21:14, 6 April 2016
  • ...only (un)trigger dynamic actors, but also static [[Legacy:NavigationPoint|NavigationPoint]]s in UT2004.
    10 KB (1,248 words) - 09:41, 26 May 2006
  • * [[Legacy:NavigationPoint|NavigationPoint]]
    5 KB (572 words) - 19:50, 9 August 2010
  • ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> AlarmPoint (Package: Engine)}}
    3 KB (427 words) - 16:26, 21 April 2006
  • ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> AlternatePath (Package: Botpack)}}
    7 KB (1,187 words) - 18:28, 20 July 2013
  • ..., [[Legacy:Decoration|Decorations]], [[Legacy:Trigger|Triggers]], [[Legacy:NavigationPoint|Navigation Points]], and other [[Legacy:Actor|Actors]])
    5 KB (695 words) - 22:26, 25 April 2002
  • +- [[Legacy:NavigationPoint|NavigationPoint]] >> ...ee on that page. ([[Legacy:Inventory|Inventory]], [[Legacy:NavigationPoint|NavigationPoint]] and [[Legacy:WeaponFire (UT2003)|WeaponFire (UT2003)]] are such candidate
    19 KB (2,280 words) - 05:05, 19 May 2007
  • * Do not attach any NavigationPoint or any actor that alters the bot's pathing to a mover.
    6 KB (1,085 words) - 15:27, 10 February 2010
  • ; NavigationPoint : This menu only shows up if the actor selected extends NavigationPoint in the actor class menu.
    6 KB (889 words) - 10:46, 20 September 2008
  • ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> AmbushPoint (Package: Engine)}} An AmbushPoint is a [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] upon which a [[Legacy:Bot (UT)|Bot (UT)]] will stop. Whether a bot s
    1 KB (213 words) - 19:53, 27 January 2006
  • #[[Legacy:Add An Actor|Add an Actor]] >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> DestroyableObjective >> Destroy
    16 KB (2,582 words) - 13:58, 13 July 2007
  • * [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] – Actors for building the bot path network
    3 KB (465 words) - 01:50, 7 April 2006
  • +- [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >>
    19 KB (1,790 words) - 00:29, 28 May 2007
  • ...ation|Decoration]]s are movable and some aren't. [[Legacy:NavigationPoint|NavigationPoint]]s are never movable. [[Legacy:Pawn (UT)|Pawn (UT)]]s are almost always mo ..., but such things as [[Legacy:Brush|Brush]]es and [[Legacy:NavigationPoint|NavigationPoint]]s should not be deleted.
    8 KB (1,304 words) - 16:31, 18 April 2006
  • ; [[Legacy:AIMarker|AIMarker]] myMarker : The [[Legacy:NavigationPoint|NavigationPoint]] created when bot paths are built
    2 KB (268 words) - 18:56, 17 December 2005
  • ; PrepareForMove( [[Legacy:NavigationPoint|NavigationPoint]] Goal, [[Legacy:ReachSpec|ReachSpec]] Path ) : Called if the reachspec doe
    4 KB (513 words) - 16:43, 7 December 2005
  • ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> AssaultPath (Package: UnrealGame)}} ...s no longer active: bots will ignore it (and presumably treat it as a dumb NavigationPoint). Trigger this actor to toggle this variable.
    3 KB (364 words) - 10:48, 17 April 2006
  • +- NavigationPoint
    9 KB (800 words) - 12:52, 14 November 2009
  • +- [[Legacy:NavigationPoint|NavigationPoint]]
    9 KB (963 words) - 18:53, 24 May 2007
  • The first step is to [[Legacy:Add An Actor|Add an Actor]]>>NavigationPoint>>JumpDest>>JumpSpot>>GameObjective>>DestroyableObjective>>DestroyableObject
    15 KB (2,465 words) - 20:35, 13 January 2005
  • ...ft side of the base near the entrance (you may want to replace an existing NavigationPoint with the new AssaultPath). Open up its properties window and [[Legacy:Set
    14 KB (2,365 words) - 06:29, 31 January 2007
  • Now we need the actual objective. [[Legacy:Add An Actor|Add an Actor]]>>NavigationPoint>>JumpDest>>JumpSpot>>GameObjective>>ProximityObjective>>HoldObjective to th ...is worth noting that we will need to [[Legacy:Add An Actor|add an Actor]]>>NavigationPoint>>[[Legacy:BlockedPath|BlockedPath]] at the outer door to tell bots that the
    23 KB (3,803 words) - 12:44, 15 July 2006
  • {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:PathNode|PathNode]] >> Chosen Actor }}
    4 KB (646 words) - 14:22, 5 March 2007
  • ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> AssaultRandomizer (Package: Botpack)}} The AssaultRandomizer is a special type of [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] used in a small number of [[Legacy:Assault|Assault]] maps for UT. I
    929 B (129 words) - 15:34, 11 April 2015
  • ...on gametype, where Monsters are spawned at random [[Legacy:NavigationPoint|NavigationPoint]]s around the map and attack the players in increasingly aggressive waves. ...ON that gives the Pawn a destination defined as a [[Legacy:NavigationPoint|NavigationPoint]] with a particular Tag that matches the provided name. The Monster will a
    24 KB (3,321 words) - 11:17, 22 September 2006
  • ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> BlockedPath (Package: BotPack)}} ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> BlockedPath (Package: GamePlay)}}
    1 KB (141 words) - 01:54, 18 November 2007
  • Bots navigate a map by moving through a network of [[Legacy:NavigationPoint|NavigationPoint]]s, the simplest of which is called a [[Legacy:PathNode|PathNode]]. When a ...can begin to look for special points that need more than a basic PathNode NavigationPoint. JumpSpots, for example, are points that are good destinations from a jump
    9 KB (1,425 words) - 12:59, 16 August 2010
  • ...asses browser]] window. Click on the plus next to [[Legacy:NavigationPoint|NavigationPoint]], and then select the item "[[Legacy:PlayerStart|PlayerStart]]."
    23 KB (3,878 words) - 20:14, 16 July 2014
  • ...cy:Bot|Bot]] class interacts with the code in the [[Legacy:NavigationPoint|NavigationPoint]] classes, [[Legacy:GameObject|GameObject]] classes, [[Legacy:GameInfo|Game
    4 KB (603 words) - 20:04, 30 December 2013
  • native final function Actor FindPathTowardNearest(class<NavigationPoint> GoalClass, optional bool bWeightDetours); native(525) final function NavigationPoint FindRandomDest();
    13 KB (2,175 words) - 10:55, 18 November 2007
  • local NavigationPoint NP; forEach RadiusActors( class'NavigationPoint', NP, 1024 )
    67 KB (8,400 words) - 21:20, 3 February 2006
  • ; bool AllowDetourTo( [[Legacy:Bot|Bot]] B, [[Legacy:NavigationPoint|NavigationPoint]] N ) : If the bot has the ball, never detour. Else only allow detours for
    5 KB (693 words) - 18:30, 3 January 2006
  • ; [[Legacy:NavigationPoint|NavigationPoint]] BlockedPath : ; [[Legacy:NavigationPoint|NavigationPoint]] TestStart
    10 KB (1,254 words) - 13:14, 14 November 2009
  • ...rategic Bots]] or reviewing the list of available [[Legacy:NavigationPoint|NavigationPoint]]s for options that handle bot support. ...tly actors of the class [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:PathNode|PathNode]]. PathNodes are special actors specificall
    12 KB (1,965 words) - 16:13, 11 April 2015
  • ...p can result in inefficient navigation. See also [[Legacy:NavigationPoint|NavigationPoint]].
    11 KB (1,777 words) - 12:39, 31 October 2007
  • class BlockablePath extends NavigationPoint
    1 KB (168 words) - 01:55, 18 November 2007
  • # UTJumppad object ([[Legacy:Actor|Actor]] -> [[Legacy:NavigationPoint|NavigationPoint]] -> [[Legacy:JumpPad|JumpPad]] -> [[Legacy:UTJumpPad|UTJumpPad]]) # A PathNode ([[Legacy:Actor|Actor]] -> [[Legacy:NavigationPoint|NavigationPoint]] -> [[Legacy:PathNode|PathNode]])
    8 KB (1,318 words) - 21:56, 7 June 2011
  • ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> ControlPoint}}
    2 KB (400 words) - 14:50, 20 January 2006
  • ...was handled specifically by the navgationpoints and the X-loc itself: the navigationpoint forced the bot to switch to the X-loc and then fire. Keeping it short, my
    9 KB (1,623 words) - 09:30, 11 January 2005
  • ...subclasses. E.g. [[Legacy:Material|Material]] or [[Legacy:NavigationPoint|NavigationPoint]].
    3 KB (394 words) - 03:02, 23 January 2007
  • ...r Browser window open the Actor tree and then the [[Legacy:NavigationPoint|NavigationPoint]] tree. * Within the [[Legacy:NavigationPoint|NavigationPoint]] tree click on the [[Legacy:PlayerStart|PlayerStart]] item so that it is h
    3 KB (461 words) - 09:23, 25 March 2008
  • local NavigationPoint nP; # [[Legacy:Add An Actor|Add an Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:GameObjective|GameObjective]]
    10 KB (1,368 words) - 11:01, 18 November 2007
  • ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] >> [[Lega
    619 B (84 words) - 06:47, 6 April 2003
  • ; [[Legacy:NavigationPoint|NavigationPoint]] home : Set when begin play, used for retreating and attitude checks native final function Actor FindPathTowardNearest(class<NavigationPoint> GoalClass, optional bool bWeightDetours);
    13 KB (1,700 words) - 09:30, 28 March 2007
  • NavigationPoint
    37 KB (1,854 words) - 16:01, 10 January 2005
  • ; [[Legacy:NavigationPoint|NavigationPoint]] LastStartSpot : ; [[Legacy:Bot (UT)|Bot (UT)]] SpawnBot (out NavigationPoint StartSpot) : Spawns a bot. <i>Finish me</i>
    12 KB (1,677 words) - 18:42, 3 January 2017
  • ; [[Legacy:NavigationPoint|NavigationPoint]] LastAnchor (const) : recent nearest path
    4 KB (636 words) - 15:38, 12 September 2006
  • ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> [[Legacy:AmbushPoint|AmbushPoint]] >> DefensePoint (Package: Botp
    2 KB (319 words) - 18:30, 9 February 2006
  • ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> [[Legacy:Teleporter|Teleporter]] >> DelayedTeleporter}}
    5 KB (728 words) - 16:07, 18 November 2007
  • ; LastPlayerStartSpot (NavigationPoint) : last place player looking for start spot started from*/ ; LastStartSpot (NavigationPoint) : last place any player started from*/
    5 KB (567 words) - 13:57, 2 December 2005

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)