I'm a doctor, not a mechanic

UE1:NavigationPoint (RTNP)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
RTNP Object >> Actor >> NavigationPoint

Contents

Package: 
Engine
Direct subclasses:
AlarmPointHate, AlarmPoint, AmbushPoint, ButtonMarker, HomeBase, InventorySpot, LiftCenter, LiftExit, MarineBeamPoint, PathNode, PatrolPoint, PawnRelocater, PawnRelocator, PlayerStart, QueenDest, SpawnPoint, Teleporter, Transporter, TriggerMarker, WarpZoneMarker
This class in other games:
U1, U2, U2XMP, UDK, UE2Runtime, UT, UT2003, UT2004, UT3

NavigationPoint.

[edit] Properties

[edit] Property group 'NavigationPoint'

[edit] bOneWayPath

Type: bool

reachspecs from this path only in the direction the path is facing (180 degrees)

[edit] bPlayerOnly

Type: bool

only players should use this path

[edit] ExtraCost

Type: int


[edit] ownerTeam

Type: name

creature clan owning this area (area visible from this point)

[edit] PathDescription

Type: byte

pointer to path description in zoneinfo LocationStrings array

Default value: 12

[edit] Internal variables

[edit] bEndPoint

Type: bool

used by C++ navigation code

[edit] bEndPointOnly

Type: bool

only used as an endpoint in routing network

[edit] bestPathWeight

Type: int

Modifiers: const


[edit] bSpecialCost

Type: bool

if true, navigation code will call SpecialCost function for this navigation point

[edit] cost

Type: int

added cost to visit this pathnode

[edit] nextNavigationPoint

Type: NavigationPoint

Modifiers: const


[edit] nextOrdered

Type: NavigationPoint

Modifiers: const


[edit] Paths

Type: int

Array size: 16

index of reachspecs (used by C++ Navigation code)

Default value, index 0: -1

Default value, index 1: -1

Default value, index 10: -1

Default value, index 11: -1

Default value, index 12: -1

Default value, index 13: -1

Default value, index 14: -1

Default value, index 15: -1

Default value, index 16: -1

Default value, index 17: -1

Default value, index 18: -1

Default value, index 19: -1

Default value, index 20: -1

Default value, index 21: -1

Default value, index 22: -1

Default value, index 23: -1

[edit] previousPath

Type: NavigationPoint

Modifiers: const


[edit] prevOrdered

Type: NavigationPoint

Modifiers: const


[edit] PrunedPaths

Type: int

Array size: 16


Default value, index 0: -1

Default value, index 1: -1

Default value, index 10: -1

Default value, index 11: -1

Default value, index 12: -1

Default value, index 13: -1

Default value, index 14: -1

Default value, index 15: -1

Default value, index 16: -1

Default value, index 17: -1

Default value, index 18: -1

Default value, index 19: -1

Default value, index 20: -1

Default value, index 21: -1

Default value, index 22: -1

Default value, index 23: -1

[edit] routeCache

Type: Actor


[edit] startPath

Type: NavigationPoint

Modifiers: const


[edit] taken

Type: bool

set when a creature is occupying this spot

[edit] upstreamPaths

Type: int

Array size: 16


Default value, index 0: -1

Default value, index 1: -1

Default value, index 10: -1

Default value, index 11: -1

Default value, index 12: -1

Default value, index 13: -1

Default value, index 14: -1

Default value, index 15: -1

Default value, index 16: -1

Default value, index 17: -1

Default value, index 18: -1

Default value, index 19: -1

Default value, index 20: -1

Default value, index 21: -1

Default value, index 22: -1

Default value, index 23: -1

[edit] visitedWeight

Type: int


[edit] VisNoReachPaths

Type: NavigationPoint

Array size: 16

paths that are visible but not directly reachable

[edit] Default values

Property Value
bCollideWhenPlacing True
bHidden True
bStatic True
CollisionHeight 50.0
CollisionRadius 46.0
SoundVolume 0

[edit] Functions

[edit] Native functions

[edit] describeSpec

native(519) final function describeSpec (int iSpec, out Actor Start, out Actor End, out int ReachFlags, out int Distance)


[edit] Events

[edit] Accept

event bool Accept (Actor Incoming)


[edit] SpecialCost

event int SpecialCost (Pawn Seeker)


[edit] Other instance functions

[edit] PlayTeleportEffect

function PlayTeleportEffect (Actor Incoming, bool bOut)


Personal tools