Always snap to grid
UE1:LiftExit (RTNP)
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| Object >> Actor >> NavigationPoint >> LiftExit |
Contents |
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LiftExit.
[edit] Properties
[edit] Property group 'LiftExit'
[edit] LiftTag
Type: name
[edit] LiftTrigger
Type: name
[edit] Internal variables
[edit] LastTriggerTime
Type: float
[edit] MyLift
Type: Mover
[edit] RecommendedTrigger
Type: Trigger
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] SpecialHandling
Overrides: Actor.SpecialHandling
