I don't need to test my programs. I have an error-correcting modem.

UE2:LiftExit (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
U2XMP Object >> Actor >> NavigationPoint >> LiftExit

Contents

Package: 
Engine
This class in other games:
RTNP, U1, U2, UDK, UE2Runtime, UT, UT2003, UT2004, UT3

LiftExit.

[edit] Properties

[edit] Property group 'LiftExit'

[edit] LiftTag

Type: name


[edit] SuggestedKeyFrame

Type: byte

mover keyframe associated with this exit - optional

Default value: 255

[edit] Internal variables

[edit] KeyFrame

Type: byte


[edit] MyLift

Type: Mover


[edit] Default values

Property Value
bForceNoStrafing True
bNeverUseStrafing True
bSpecialMove True
Texture Texture'Engine.S_LiftExit'

[edit] Events

[edit] SuggestMovePreparation

event bool SuggestMovePreparation (Pawn Other)

Overrides: NavigationPoint.SuggestMovePreparation