Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:LiftExit (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> NavigationPoint >> LiftExit |
Contents |
- Package:
- Engine
- Direct subclass:
- UTJumpLiftExit
- This class in other games:
- RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT, UT2003, UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
LiftExit. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'LiftExit'
[edit] bExitOnly
Type: bool
[edit] MyLiftCenter
Type: LiftCenter
[edit] Default values
| Property | Value |
|---|---|
| bForceNoStrafing | True |
| bNeverUseStrafing | True |
| bSpecialMove | True |
| CollisionType | COLLIDE_CustomDefault |
[edit] Subobjects
[edit] Arrow
Class: Engine.ArrowComponent
Inherits from: NavigationPoint.Arrow
No new values.
[edit] CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: NavigationPoint.CollisionCylinder
No new values.
[edit] PathRenderer
Class: Engine.PathRenderingComponent
Inherits from: NavigationPoint.PathRenderer
No new values.
[edit] Sprite
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite
| Property | Value |
|---|---|
| Sprite | Texture2D'EngineResources.lift_exit' |
[edit] Sprite2
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite2
No new values.
[edit] Functions
[edit] Events
[edit] SuggestMovePreparation
Overrides: NavigationPoint.SuggestMovePreparation
[edit] Other instance functions
[edit] CanBeReachedFromLiftBy
[edit] WaitForLift
function WaitForLift (Pawn Other)
