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UE2:Mover (U2XMP)

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U2XMP Object >> Actor >> Mover

Contents

Package: 
Engine
Direct subclasses:
DoorMover, ElevatorMover, GlassMover
Known custom subclass:
Wormbo/DamageTriggerMover
This class in other games:
RTNP, U1, UT, UT2003, UT2004, UE2Runtime, U2

The moving brush class. This is a built-in Unreal class and it shouldn't be modified. Note that movers by default have bNoDelete==true. This makes movers and their default properties remain on the client side. If a mover subclass has bNoDelete=false, then its default properties must be replicated

Properties[edit]

See Mover properties.

Enums[edit]

EBumpType[edit]

BT_PlayerBump 
Can only be bumped by player.
BT_PawnBump 
Can be bumped by any pawn
BT_AnyBump 
Can be bumped by any solid actor

EMoverEncroachType[edit]

ME_StopWhenEncroach 
Stop when we hit an actor.
ME_ReturnWhenEncroach 
Return to previous position when we hit an actor.
ME_CrushWhenEncroach 
Crush the poor helpless actor.
ME_IgnoreWhenEncroach 
Ignore encroached actors.
ME_LiftWhenEncroach 
NEW (mwp) Adjust Pawn collision up to avoid encroachment (mover / falling Pawn work-around)

EMoverGlideType[edit]

MV_MoveByTime 
Move linearly.
MV_GlideByTime 
Move with smooth acceleration.

Functions[edit]

Events[edit]

BeginPlay[edit]

simulated event BeginPlay ()

Overrides: Actor.BeginPlay


Bump[edit]

event Bump (Actor Other)

Overrides: Actor.Bump


EncroachingOn[edit]

event bool EncroachingOn (Actor Other)

Overrides: Actor.EncroachingOn


KeyFrameReached[edit]

event KeyFrameReached ()


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Replication[edit]

event Replication ()

Overrides: Actor.Replication


Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

DoAdvance[edit]

function DoAdvance ()


DoClose[edit]

function DoClose ()


DoOpen[edit]

function DoOpen ()


FinishedClosing[edit]

function FinishedClosing ()


FinishedOpening[edit]

function FinishedOpening ()


FinishNotify[edit]

function FinishNotify ()


GetDescription[edit]

function string GetDescription ()

Overrides: Actor.GetDescription


InterpolateTo[edit]

final function InterpolateTo (byte NewKeyNum, float Seconds)


IsUsable[edit]

function bool IsUsable (optional Actor Other)

Overrides: Actor.IsUsable


LiftWhenEncroach[edit]

function bool LiftWhenEncroach (Pawn Other)


MakeGroupReturn[edit]

function MakeGroupReturn ()


MakeGroupStop[edit]

function MakeGroupStop ()


OnUnuse[edit]

function OnUnuse (Actor Other)

Overrides: Actor.OnUnuse


OnUse[edit]

function OnUse (Actor Other)

Overrides: Actor.OnUse


SetKeyframe[edit]

final function SetKeyframe (byte NewKeyNum, Object.Vector NewLocation, Object.Rotator NewRotation)


StartInterpolation[edit]

simulated function StartInterpolation ()

Overrides: Actor.StartInterpolation


TakeDamage[edit]

function TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Actor.TakeDamage


States[edit]

BumpButton[edit]

BumpButton.Bump[edit]

event Bump (Actor Other)

Overrides: Bump (global)


BumpButton.BeginEvent[edit]

function BeginEvent ()

Overrides: Actor.BeginEvent (global)


BumpButton.EndEvent[edit]

function EndEvent ()

Overrides: Actor.EndEvent (global)


BumpOpenTimed[edit]

Extends: OpenTimedMover

BumpOpenTimed.Bump[edit]

event Bump (Actor Other)

Overrides: Bump (global)


BumpOpenTimed.DisableTrigger[edit]

function DisableTrigger ()

Overrides: OpenTimedMover.DisableTrigger


BumpOpenTimed.EnableTrigger[edit]

function EnableTrigger ()

Overrides: OpenTimedMover.EnableTrigger


LoopMove[edit]

LoopMove.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


LoopMove.DoOpen[edit]

function DoOpen ()

Overrides: DoOpen (global)


LoopMove.InterpolateEnd[edit]

function InterpolateEnd (Actor Other)


LoopMove.Trigger[edit]

function Trigger (Actor Other, Pawn EventInstigator, optional name EventName)

Overrides: Actor.Trigger (global)


LoopMove.UnTrigger[edit]

function UnTrigger (Actor Other, Pawn EventInstigator, optional name EventName)

Overrides: Actor.UnTrigger (global)


OpenTimedMover[edit]

OpenTimedMover.DisableTrigger[edit]

function DisableTrigger ()


OpenTimedMover.EnableTrigger[edit]

function EnableTrigger ()


StandOpenTimed[edit]

Extends: OpenTimedMover

StandOpenTimed.Attach[edit]

event Attach (Actor Other)

Overrides: Actor.Attach (global)


StandOpenTimed.DisableTrigger[edit]

function DisableTrigger ()

Overrides: OpenTimedMover.DisableTrigger


StandOpenTimed.EnableTrigger[edit]

function EnableTrigger ()

Overrides: OpenTimedMover.EnableTrigger


TriggerAdvance[edit]

TriggerAdvance.Trigger[edit]

function Trigger (Actor Other, Pawn EventInstigator, optional name EventName)

Overrides: Actor.Trigger (global)


TriggerControl[edit]

TriggerControl.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


TriggerControl.Trigger[edit]

function Trigger (Actor Other, Pawn EventInstigator, optional name EventName)

Overrides: Actor.Trigger (global)


TriggerControl.UnTrigger[edit]

function UnTrigger (Actor Other, Pawn EventInstigator, optional name EventName)

Overrides: Actor.UnTrigger (global)


TriggerOpenTimed[edit]

Extends: OpenTimedMover

TriggerOpenTimed.DisableTrigger[edit]

function DisableTrigger ()

Overrides: OpenTimedMover.DisableTrigger


TriggerOpenTimed.EnableTrigger[edit]

function EnableTrigger ()

Overrides: OpenTimedMover.EnableTrigger


TriggerOpenTimed.Trigger[edit]

function Trigger (Actor Other, Pawn EventInstigator, optional name EventName)

Overrides: Actor.Trigger (global)


TriggerPound[edit]

TriggerPound.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


TriggerPound.Trigger[edit]

function Trigger (Actor Other, Pawn EventInstigator, optional name EventName)

Overrides: Actor.Trigger (global)


TriggerPound.UnTrigger[edit]

function UnTrigger (Actor Other, Pawn EventInstigator, optional name EventName)

Overrides: Actor.UnTrigger (global)


TriggerToggle[edit]

TriggerToggle.Trigger[edit]

function Trigger (Actor Other, Pawn EventInstigator, optional name EventName)

Overrides: Actor.Trigger (global)