Always snap to grid
UE1:AmbushPoint (RTNP)
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| Object >> Actor >> NavigationPoint >> AmbushPoint |
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Ambushpoint.
[edit] Properties
[edit] lookdir
Type: Object.Vector
[edit] survivecount
Type: byte
used when picking ambushpoint
[edit] Default values
| Property | Value |
|---|---|
| bDirectional | True |
| SoundVolume | 128 |
[edit] Events
[edit] PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
