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UE1:AmbushPoint (RTNP)
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Object >> Actor >> NavigationPoint >> AmbushPoint |
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Ambushpoint.
Properties[edit]
lookdir[edit]
Type: Object.Vector
survivecount[edit]
Type: byte
used when picking ambushpoint
Default values[edit]
Property | Value |
---|---|
bDirectional | True |
SoundVolume | 128 |
Events[edit]
PreBeginPlay[edit]
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay