Gah - a solution with more questions. – EntropicLqd
UE2:AmbushPoint (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> NavigationPoint >> AmbushPoint |
- Package:
- U2AI
- Direct subclass:
- DefensePoint
- This class in other games:
- RTNP, U1, UT, U2, UE2Runtime
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Ambushpoint.
Properties[edit]
Property group 'AmbushPoint'[edit]
bSniping[edit]
Type: bool
bots should snipe from this position
SightRadius[edit]
Type: float
How far bot at this point should look for enemies
Default value: 5000.0
Internal variables[edit]
LookDir[edit]
Type: Object.Vector
survivecount[edit]
Type: byte
used when picking ambushpoint
Default values[edit]
Property | Value |
---|---|
bDirectional | True |
SoundVolume | 128 |
Events[edit]
PreBeginPlay[edit]
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay