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UE2:Actor events (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Events
- 1.1 AlignMeshSpecialHandling
- 1.2 AnimEnd
- 1.3 Attach
- 1.4 BaseChange
- 1.5 BeginPlay
- 1.6 Bump
- 1.7 Destroyed
- 1.8 Detach
- 1.9 DialogBegin
- 1.10 DialogEnd
- 1.11 EncroachedBy
- 1.12 EncroachingOn
- 1.13 EndedRotation
- 1.14 FellOutOfWorld
- 1.15 GainedChild
- 1.16 HitWall
- 1.17 HitWallEx
- 1.18 KImpact
- 1.19 Landed
- 1.20 LandedEx
- 1.21 LostChild
- 1.22 ModifyDefaultProperties
- 1.23 ParticleTrigger
- 1.24 ParticleUnTrigger
- 1.25 PhysicsVolumeChange
- 1.26 PostBeginPlay
- 1.27 PostTouch
- 1.28 PreBeginPlay
- 1.29 Replication
- 1.30 SetInitialState
- 1.31 SpecialHandling
- 1.32 Tick
- 1.33 Timer
- 1.34 Touch
- 1.35 TravelPostAccept
- 1.36 TravelPreAccept
- 1.37 TriggerEvent
- 1.38 UnTouch
- 1.39 ZoneChange
- Actor events in other games:
- RTNP, U1, UT, U2, UE2Runtime, UT2003, UT2004, UT3, UDK
- Other member categories for this class:
- constants, enums, instance functions, internal variables, native functions, properties
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Events[edit]
AlignMeshSpecialHandling[edit]
event AlignMeshSpecialHandling (bool bFloating)
AnimEnd[edit]
event AnimEnd (int Channel)
Attach[edit]
event Attach (Actor Other)
BaseChange[edit]
event BaseChange ()
BeginPlay[edit]
event BeginPlay ()
Bump[edit]
event Bump (Actor Other)
Destroyed[edit]
event Destroyed ()
Detach[edit]
event Detach (Actor Other)
DialogBegin[edit]
event DialogBegin (Actor Other)
DialogEnd[edit]
event DialogEnd ()
EncroachedBy[edit]
event EncroachedBy (Actor Other)
EncroachingOn[edit]
EndedRotation[edit]
event EndedRotation ()
FellOutOfWorld[edit]
event FellOutOfWorld ()
GainedChild[edit]
event GainedChild (Actor Other)
HitWall[edit]
event HitWall (Object.Vector HitNormal, Actor HitWall)
HitWallEx[edit]
event HitWallEx (CheckResult Hit)
KImpact[edit]
Landed[edit]
event Landed (Object.Vector HitNormal)
LandedEx[edit]
event LandedEx (CheckResult Hit)
LostChild[edit]
event LostChild (Actor Other)
ModifyDefaultProperties[edit]
event ModifyDefaultProperties (Actor SpawningActor)
ParticleTrigger[edit]
simulated final event ParticleTrigger (string Name)
ParticleUnTrigger[edit]
simulated final event ParticleUnTrigger (string Name)
PhysicsVolumeChange[edit]
event PhysicsVolumeChange (PhysicsVolume NewVolume)
PostBeginPlay[edit]
event PostBeginPlay ()
PostTouch[edit]
event PostTouch (Actor Other)
PreBeginPlay[edit]
simulated event PreBeginPlay ()
Replication[edit]
event Replication ()
SetInitialState[edit]
simulated event SetInitialState ()
SpecialHandling[edit]
Tick[edit]
event Tick (float DeltaTime)
Timer[edit]
event Timer ()
Touch[edit]
event Touch (Actor Other)
TravelPostAccept[edit]
event TravelPostAccept ()
TravelPreAccept[edit]
event TravelPreAccept ()
TriggerEvent[edit]
UnTouch[edit]
event UnTouch (Actor Other)
ZoneChange[edit]
event ZoneChange (ZoneInfo NewZone)